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Topics - mrhanman

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Skyward Collapse / Viva La Hexagons!
« on: May 04, 2013, 09:58:07 PM »
All square tiles should immediately be replaced with hexagons!  Hexagons are better than squares in every respect.  See the following table for proof:

ShapeEdgesVertices
Square44
Hexagon66

I rest my case.

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Skyward Collapse LPs/AARs / [Alpha Feedback] :D
« on: May 04, 2013, 12:10:40 AM »
I really enjoyed my first game.  Trying to balance the two sides seemed easy at first, but it quickly spiraled out of control, just as I'd hoped it would!

Overall, it seems like a pretty great game.  Here are a few thoughts, some of which belong on mantis. 

  • The tutorial could use some more direction, but I think that's on the way anyhow.  Specifically, late game, some of my buildings started to get taken over by bandits, the other faction, or no one.  I'm not sure how that happens exactly.  Also, the buildings have HP, and I assumed that meant they would be destroyed at 0 HP.  Apparently, they are just abandoned and ripe for the picking by another faction. 
  • It must be emphasized that when one side is overwhelming the other, you must not only buff the weaker, but smite the stronger.  Even knowing this, I found myself reluctant to harm either side.  Every gaming instinct I have urges me only to help my dudes, not harm them.  Even though they are fighting each other, I still think of both sides as "mine."  It's a very fascinating dynamic that I'm eager to explore further.
  • The pop count seems to count buildings as well as dudes.  I didn't notice that until late in the game.  While I'm thinking about it, it would be great if when you mouse over the pop for either faction, a breakout detailing unit count would be exceptionally helpful. 
  • When you're leveling up stuff, the pop up tells you what will be added to the thing's stats, but not what the stats are currently. 
  • The woodcutter is just labeled "wood" in the menu.  It took me a bit to realize what it actually was.
  • I didn't have any trouble getting started with the basic supply chain.  It seemed fairly obvious based on what the tool-tips and tutorial tells you.  If I noticed a chronic bacon shortage - a crisis in any culture - I just added more pig farms and butchers.  I guess some units could be simplified (such as combining the pig farm and butcher, etc.), but that may make the game too predictable.
  • I think it was just because I was playing the tutorial, but it seemed awfully slow early on.  Later in the game was more exciting, but I pretty much had stuff setup like I wanted, and I just kinda breezed through the last 40 or so turns (a single button for this would be nice).  It might be better in my case to set the turns to a smaller limit.  Speaking of which, will shorter games have their scores adjusted in any way?
  • When you're watching the pieces move, the sudden snapping of the camera from one dude to the next is kind of disorienting.  Maybe a very fast pan would be better?

I'm really looking forward to see how this shapes up.  The various unimplemented features look really compelling, and should add a lot to the game.  I'm sure more will occur to me later, and I'll append them here as necessary.

  • When a building is selected, it would be nice if the valid placement positions were highlighted.
  • It would be cool if the dudes made various battle/movement sounds.  When you plop a woodcutter down, a brief sawmill type sound would be great. And so on.
  • Rename woodcutter to sawmill.  It might fit better on the menu, and is more illustrative of what the building actually does.
  • Your game profile level: when does it advance?  Where do the points come from exactly?  A mouse over tooltip on the main menu could tell you how far you have to go for the next level.

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Off Topic / Monaco
« on: April 29, 2013, 09:18:22 PM »
I'm sure everyone has heard of Monaco by now.  Does anyone own it besides me?  I'm having a blast playing solo and with random, perfect strangers.  I'd like to try it out with semi-random, non-perfect strangers if anyone around here has it.  :D

My Steam profile

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Shattered Haven / Volcano Rock Path
« on: March 19, 2013, 11:29:40 PM »
I hate this level!  I hates it!  >:(  But I can't stop playing it.  :-[

Anybody got any tips?  I can't find the secret anywhere.

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Shattered Haven / Achievements
« on: March 15, 2013, 04:11:33 PM »
Do you plan on having achievements ready for 1.0, or will that come later? 

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Shattered Haven / Leaving Stantonsburg
« on: March 14, 2013, 03:33:32 PM »
I beat the warehouse, talked to Willis and heard the dialog about the path West being open, went to the store, bought some stuff, but I can't figure out how to proceed.  Whenever I go to the mines or sewer, I just get forced back out because the kids couldn't have gone that way.  I've scoured the city, completed the bonus levels, but I'm still stuck.  Willis and Arlene are the only ones left alive.  Arlene is still talking about finding the warehouse key, by the way, which is a bit strange considering what has transpired.

Anyway, I'd appreciate someone telling me the way forward.

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Shattered Haven / Level Status/Overview
« on: March 12, 2013, 07:46:30 PM »
Are there plans to implement an overview of the completion status of the various levels?  As in, a menu you can see all the levels you've discovered, whether you've completed them, and if you got gold.  Maybe even the region of where it was located.  It would really help those of us who plan to 100% the game.

Also, is there any way we can get an overworld map?  I keep getting lost.  :-[

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Shattered Haven / Questions/Possible Bugs?
« on: March 10, 2013, 12:35:54 AM »
I didn't put these on Mantis because I wasn't sure if they were intended.

The Bear Trap's encyclopedia entry lists Stackable Items as a Related Topic, which seems strange since they aren't stackable.  Or are they?  Maybe this is just me mis-remembering, and I couldn't find a level with two bear traps to test.

I also had a question about The Deadly Garden.  Two of the bonus objectives are "Kill all of type DeadLurker before any of type Dead" and "Kill all of type DeadSlow before any of type Dead."  It seems that it would require two playthroughs to satisfy both conditions.  That would be fine except there is also a Bonus Objective to "Complete all objectives at once."  How can you simultaneously kill two different types of Dead before any other?  Maybe there's a way, and I'm just not seeing it.

On Tribal Mud Flatts, there is a Bonus Objective to kill two scorpions.  One of the two scorpions seems to be stuck near the pond on the right side of the screen.   It seems to be impossible to kill without using the invulnerability window to drop some tacks on top of it, which breaks the "Don't get hurt" Bonus Objective, which then breaks the "Complete all objectives at once" Bonus Objective.  Again, maybe this is intentional, and I just haven't figured out the right way to do it.

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Shattered Haven / Online Multiplayer
« on: February 28, 2013, 09:50:16 PM »
This may be answered somewhere I overlooked, but are there any plans for online multiplayer?  It's great that local multiplayer is in, but I don't often get to take advantage of that feature.

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AVWW Technical Support / Settings and character lost after power loss
« on: February 23, 2013, 01:20:48 PM »
I had an unfortunate power outage while playing AVWW2.  When I got it back up and running, it was asking for my keycode again.  With a heavy sense of dread, I entered my key and it accepted it.  When I loaded the world, it warned me about the lock, which I then removed.  When the world loaded up, it said I had never played it before, and to create a profile, which I did, using the same name as before.  All my progress exists as it did before, but I can't find my character.  All of my controller settings and such are reset to defaults as well.

It there a lock file on the character somewhere, or am I totally screwed?

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A Valley Without Wind 1 & 2 / Rescue Suvivor
« on: January 12, 2013, 11:27:28 AM »
I'm sure I'm missing something obvious, but how do you rescue survivors?

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Off Topic / GOG Sale
« on: December 12, 2012, 05:54:17 PM »
GOG has started their Winter saleDuke Nukem 3D is free for the next 48 hours.  The daily deal is Bullfrog Favourites, a pack which includes DUNGEON KEEPER™, DUNGEON KEEPER™ 2, THEME HOSPITAL, MAGIC CARPET™,SYNDICATE™, POPULOUS™, POPULOUS™ 2: TRIALS OF THE OLYMPIAN GODS, and POPULOUS™: THE BEGINNING.

All together, it's $11.92, or you can get them individually for $1.49.

You know what to do!

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Off Topic / Steam for Linux Beta
« on: December 06, 2012, 04:17:16 PM »
I got into the Steam for Linux Beta, and it naturally occurred to me that AI War, AVWW, and Tidalis aren't on that platform.  I searched the forum and found a post from more than two years ago that indicated the lack of Unity support of Linux as the main reason a Linux port doesn't exist.  Well, it seems like Unity supports Linux now, so is there any chance with Valve pushing Linux if there is any chance we'll see a proper port?

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Shattered Haven / PAX Demo
« on: September 11, 2012, 03:31:21 PM »
I want to play it!  :o  :'(  8)

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A Valley Without Wind 1 & 2 / Where are achievements stored?
« on: July 29, 2012, 11:16:44 AM »
I just reloaded my PC (New HDs), and I was hoping I wouldn't have to start over on my progress.  My old hard drive is still an unmolested state, so what should I copy over from my AVWW folder, besides the Worlds?  I realize I could just copy the whole thing, but I'd rather just get what I need.

EDIT: Never mind.  For anyone interested, they are in the settings.dat file in the RuntimeData folder.

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