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Topics - Echo35

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1
AI War / Ancient Shadows Key STILL Won't Register
« on: March 28, 2013, 11:50:11 AM »
So I reformatted my machine not too long ago, and when I was reinstalling stuff I realized that I never actually registered Ancient Shadows on Steam (I had just installed it when it hit open Beta and never re installed or anything when it came out) so I tried entering my key I got from the website back then, and it still isn't registering. It's always worked before (Even the base game, which I bought in Impulse, registered on Steam) so either that never happened with Ancient Shadows or my key is lost in the ether somewhere. To be clear, I can still download the installer from here and enter my key and play it that way, so it's really only a convenience thing.

EDIT: And I just realized after I posted this that I completely forgot to click on the Technical Support forum first. Derp.

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Hi! I know I haven't been here in like, 6 months or something. Anyhow, I've got an issue with AI War recently. I went to set up a multiplayer game, and it's refusing to work at all. I have not changed any of my port forwarding or firewall settings since the last time I played (Before Ancient Shadows), the port in game is still the same, and nothing on my computer has changed (In theory) since then either. Literally the only real change is Ancient Shadows and a butt load of patches. We even tried disabling Ancient Shadows and double checking we had the same version and still no dice. Are there any outstanding bugs as far as that goes or do I have to investigate further?

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Off Topic / So about the AI War AI...
« on: December 14, 2011, 01:48:29 PM »
nVidia is making CUDA open source it seems. Can we have GPU processed AI now please? :D

http://developer.nvidia.com/content/cuda-platform-source-release

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Game Development / Ars Technica Feature Article on Indie Game Design
« on: August 24, 2011, 03:32:54 PM »
Title explains it, so I'll just post the link. Quite an interesting article - http://arstechnica.com/gaming/news/2011/08/experience-going-indie.ars

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Off Topic / Aurora
« on: August 16, 2011, 06:18:19 PM »
Some of you may have heard of this before, but I figured I'd post it here since I could probably think of a few people this would appeal to. I saw this on the Hearts of Iron forums (Oddly enough) and a second time on the GoG forums for Master of Orion, so I figured I'd check it out. The tl;dr version is that it's the Dwarf Fortress of 4X games (Largely text based interface, incredibly complicated, much more detailed than it really needs to be, etc).

http://aurora2.pentarch.org/index.php

Been stumbling around and learning it for the past few days, but I'm getting the hang of it now. Started up some mines on the Moon and built some Mass Accelerators to fling the mined minerals back to Earth, and dropped some terraformers on there just to see if I could make an atmosphere stick (Seems to be working, oddly enough). Built some rail gun based ships too for some general defense. The game has the Mass Effect style of "realistic but fanciful" in terms of the technology involved (Lasers are invisible and largely short range, low damage things for CIWS systems and defense, while the bulk of the damaging weapons involve rail guns and nukes). You even have control over your officer assignments and fleet task groups, and have to research each individual component (Or factor of a component. For example, the previously mentioned CIWS systems consist of 5 base technologies that can be researched up individually). You even build ships component by component. Travel in system is sub light, and systems have a number of jump points that you can open up wormholes through using jump ships or gates. The other end of the jump will drop you off a random distance from the exit point (Also determined by technology) which makes launching attacks interesting. Said combat involves newtonian physics. I could go on for a while, but it's definitely worth looking into if you can get past the almost entirely text based interface and sheer complication (Definitely up there with Dwarf Fortress).

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Off Topic / Forum Themes
« on: August 16, 2011, 05:54:26 PM »
Just figured out how to switch my forum theme to the old one. Thank you times a million for leaving it there. ;)

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Off Topic / DA2 now also gone from Steam
« on: July 27, 2011, 03:27:49 PM »
For those who don't know, EA stuff has been slowly disappearing from Steam, and it seems DA2 is the latest. Everyone keeps saying it's because EA wants to distribute things through Origin and in game stores (As is the case with DA2) which violates the Steam agreements, but there HAS to be something else going on here. I can think of plenty of other games that sell expansions and DLC either in game or through a different service (Pretty much every game that uses G4W sells extra content exclusively through xbox.com) so why just EA? What else do you think is going on?

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Off Topic / An Important Addition to my Genesis Collection
« on: July 22, 2011, 09:20:29 PM »
I'm posting this here mainly for the benefit of Nalgas and X-4000 appreciating it, but I made a very nice addition to my Genesis collection today ;D

http://twitpic.com/5u8fyn

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AI War / Space Combat Merit Badge
« on: June 30, 2011, 01:43:46 PM »
So it seems that AI War is on a fairly hefty discount on Steam. Chris! You sneaky dev you.

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Off Topic / Introducing the PC2!
« on: June 08, 2011, 04:00:43 PM »
At first I thought this was pretty hilarious, and then I realized how depressingly true it is - http://www.rockpapershotgun.com/2011/06/08/new-gaming-system-revealed-at-e3/#more-61700

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Off Topic / Shogun 2 AI War clan?
« on: May 29, 2011, 11:50:21 PM »
I just picked up Shogun 2, being a long time fan of the Total War series (And Shogun 2 being $33 this weekend on Steam ;D) and put in about 13 hours so far. I went to check out the new and awesome Multiplayer suite, and noticed that it bases your clans off Steam groups, which is certainly a cool feature. I was about to join the Rock, Paper, Shotgun one when I noticed that there is in fact, an AI War clan, albeit with 6 members. Do people here play frequently?

12
Off Topic / The incredible shrinking game
« on: May 05, 2011, 06:39:09 PM »
Interesting article over at Ars Technica and Raptr about games (Single player) becoming shorter, and the reasons for it:

http://arstechnica.com/gaming/news/2011/04/the-incredible-shrinking-game-the-truth-of-game-length-in-the-modern-industry.ars/

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Off Topic / Dealing with the AI
« on: April 22, 2011, 02:59:28 PM »
I saw this poster when playing Portal 2 a few days ago. I wonder if it'll work on the AI War AI?

http://steamcommunity.com/id/asl/screenshot/542891998576036921?tab=public

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Off Topic / Billions and billions...
« on: April 20, 2011, 08:36:20 AM »

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Off Topic / Spiral Knights
« on: March 22, 2011, 11:35:55 AM »
I just discovered this game today, thanks to Rock Paper Shotgun giving away a bunch of Beta codes. It's a new game from the Puzzle Pirates guys, and from the 15 minutes or so of it I've played so far, it feels a lot like Phantasy Star Online Lite. Java based, like Minecraft, so you can run it right out of your browser, and it's a pretty lightweight game. Still Beta of course, so we'll see how it turns out, but it's not bad so far. Will play more later.

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