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AI War / AI Ships Aggro
« on: January 23, 2012, 08:53:54 AM »
I have noticed that all ennemy ships at wormhole attack me as soon as I come in, is that a normal behaviour I remember it was not like that in the past and the behaviour had little to no impact early on but really stopped me in the later games where the AI ammassed larger amount of ships around each wormhole.
I also notice that ship defending guard post also tended to have a larger aggro range then I remember. I played with it early on against but this made the game progression much harder later as suddenly the forces were stronger and better reinforced, making all planet attack all out drawn out battle. It now impossible to end the game as well because I don't know how to counter large amount of core AI ships running at me when I attack the core AI homeworld. Is my only option is to run very specific raids but how I will i'll be able to run up enough forces to destroy the fortress and last shield at the ennemy AI which will still have a large amount of mark V ships around.
I'm playing with the latest beta patch. I'm wondering if the changes in the aggro rules were caused by one of the beta patch; does the official version 5.x versions have these issues as well and if not how do I roll back my version? Or is it only the choice of the ennemy AI, i've been doing a few test and it does seem consistent with most moderate AI that I've tried but not all easy AI (i've never really played against hard AI, I play difficult 7.0 or 7.3).
Philature
I also notice that ship defending guard post also tended to have a larger aggro range then I remember. I played with it early on against but this made the game progression much harder later as suddenly the forces were stronger and better reinforced, making all planet attack all out drawn out battle. It now impossible to end the game as well because I don't know how to counter large amount of core AI ships running at me when I attack the core AI homeworld. Is my only option is to run very specific raids but how I will i'll be able to run up enough forces to destroy the fortress and last shield at the ennemy AI which will still have a large amount of mark V ships around.
I'm playing with the latest beta patch. I'm wondering if the changes in the aggro rules were caused by one of the beta patch; does the official version 5.x versions have these issues as well and if not how do I roll back my version? Or is it only the choice of the ennemy AI, i've been doing a few test and it does seem consistent with most moderate AI that I've tried but not all easy AI (i've never really played against hard AI, I play difficult 7.0 or 7.3).
Philature

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