1
AI War / How does the AI choose ship unlocks?
« on: June 14, 2012, 05:55:55 PM »
Hi! In the midst of all the fun with the Spire Hammer CRE's, Brisebonbons and I realized we had a question about the what ships the AI gets. Based on the ARCEN wiki, it says:
"Which ships are unlocked here are based mainly off the map seed (with the added requirement that it not have already been unlocked by the AI team, of course), which again is the same as how the Advanced Research Stations work for the human team." (http://arcengames.com/mediawiki/index.php?title=AI_War_-_AI_Techs#Bonus_Ship_Types_For_AI)
That said, we've found that that in the last 10+ games the AI always gets [and abuses] Spire Stealth Battleships. Which are my most hated unit at the moment.
Are the AI ship unlocks pure RNG as the wiki suggests, or since it's almost a year old, is there some underlying code mechanism for choosing "strong" ships?
Sorry if this an obvious question, but I'm still very new at the game and I'm trying to understand how the AI works. Thanks!
"Which ships are unlocked here are based mainly off the map seed (with the added requirement that it not have already been unlocked by the AI team, of course), which again is the same as how the Advanced Research Stations work for the human team." (http://arcengames.com/mediawiki/index.php?title=AI_War_-_AI_Techs#Bonus_Ship_Types_For_AI)
That said, we've found that that in the last 10+ games the AI always gets [and abuses] Spire Stealth Battleships. Which are my most hated unit at the moment.
Are the AI ship unlocks pure RNG as the wiki suggests, or since it's almost a year old, is there some underlying code mechanism for choosing "strong" ships?
Sorry if this an obvious question, but I'm still very new at the game and I'm trying to understand how the AI works. Thanks!


However, in a recent 80 planet, realistic, 7 game I've been working on I randomly got the One-Way Doormaster as one of the AI's (Tank as the other) . When I was learning at lower difficulty levels, Black Hole Generators normally weren't even a concern, but now that I'm getting a feel for how AIP works I'm stumped as to how to win this game in an efficient fashion.