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Game Development / My Love/Hate Relationship with Games
« on: April 22, 2013, 10:15:42 PM »
I thought I would post this here because this is one of the most intelligent game communities I've encountered in my forays into gaming. It's partially development related and partially not, but on with the show.
Despite the seemingly vague nature of the thread title, it's a fairly accurate description of the problem I'm having. I'm a long-time gamer. I grew up with games. I'm 24 now so I was about 11 when Elder Scrolls 3: Morrowind came out. I was enthralled. The open world with the ability to kill anyone and make an impact on the game. I thought it was amazing that you could actually screw up the game by killing someone you'd need later. Being able to get kicked out of one guild because of their rivalry with another and on and on.
I remember Starcraft becoming popular. I spent hours on Red Alert 2. I rushed to buy Age of Empires 2. I enjoyed finding the Baldur's Gate series and discovering Might and Magic, Wizardry, and Summoner. I remember hours spent with Sonic on Sega Genesis, and Paper Mario and Goldeneye on N64. I started playing games when I was 3 years old on Windows 3.1, and I remember the release of most of the major consoles. Now I'm sure my history barely rivals some folks here who remember buying their first Atari and playing every Ultima as they came out, but the point is simply I've played a lot of games.
When I was 17, almost out of nowhere, I got bored. I could look at the box of any game and simply not be interested because I knew what the gameplay would be. All of these subtle tweaks to mechanics weren't as revolutionary to me as they seemed to be to the rest of the gaming world. I mention this now because I still haven't really recovered. I'm in a state of confusion as to what feels like a love of the medium to me, despite ending up hating most things produced in it.
Now of course I don't actually hate them, but I'm just not interested. I was disappointed with Skyrim. I know this game. I know the routine. There's no clever strategy to be had here. It's just go in the cave, kill monsters, get better stuff, kill more monsters. The writing really isn't that much better than Morrowind, and if all I wanted was great writing, I'd pick up a book.
In the lower strategy games, I'm bored by repetitive situations and gameplay. The higher strategy games (Paradox titles and AI War here) end up confusing me. I have a pretty good grasp of logic, but I've never been a huge math person. As soon as I boot up something like Europa Universalis 3, Sins of a Solar Empire, or even AI War, I feel like I'm playing a math problem. Learning the variables of certain ships so I can figure out which variables they impact on other ships just isn't appealing to me. I think it's brilliant, but it's not the kind of experience I'm looking for. I just don't have much fun trying to properly balance an open-ended algebraic equation.
My inability to deal with the math of high strategy pushed me to look for a more immediate form of strategy in FPS games. Red Faction Guerilla was fun. Homefront was enjoyable as was Dishonored. They don't merit a second playthrough though, and I don't find myself particularly challenged by them. It comes down to learning the enemy mechanics and how best to manipulate them. So even a game like Far Cry 2, I feel that once you've beaten one enemy, you've beaten all of them. I keep looking for an evolving creative gameplay experience, but I'm finding it difficult to find. Just Cause 2 and Saints Row 3 I found painfully repetitive and easy.
RPGs, as mentioned before with Skyrim, I have the same problem with. I also don't like the feeling that I'm just being driven forward by some Skinner reward mentality where I receive more brightly colored flashy things for doing more, but ultimately no better of an actual experience. Adventure games I tend not to like because I like to really 'play' the game if you know what I mean, and I don't tend to be that big a fan of stationary puzzles.
Planescape was great back in the day, but I have a hard time playing through it now. Half Life 2 was fun once for the introduction of the gravity gun. I've been told by a few people that I simply don't like games, but how could that be true when I remember so many so fondly?
Am I crazy? Have games just plateaued and are repeating the same design elements over and over in slightly different forms? Is there an obvious reason to anyone else why I can't find a satisfying gaming experience seemingly anywhere? Is there a game, or even a genre, that I'm missing? I feel like I've tried everything. I know it's an odd problem to be asking others to find games I like, but I miss feeling creatively inspired, intellectually satisfied, or just thoroughly enjoying a gaming experience. I figured if I was going to ask anyone, who better to ask than a group of game develops on this site? At the very least, it might inspire nothing more than an interesting discussion. Thanks for reading!
Despite the seemingly vague nature of the thread title, it's a fairly accurate description of the problem I'm having. I'm a long-time gamer. I grew up with games. I'm 24 now so I was about 11 when Elder Scrolls 3: Morrowind came out. I was enthralled. The open world with the ability to kill anyone and make an impact on the game. I thought it was amazing that you could actually screw up the game by killing someone you'd need later. Being able to get kicked out of one guild because of their rivalry with another and on and on.
I remember Starcraft becoming popular. I spent hours on Red Alert 2. I rushed to buy Age of Empires 2. I enjoyed finding the Baldur's Gate series and discovering Might and Magic, Wizardry, and Summoner. I remember hours spent with Sonic on Sega Genesis, and Paper Mario and Goldeneye on N64. I started playing games when I was 3 years old on Windows 3.1, and I remember the release of most of the major consoles. Now I'm sure my history barely rivals some folks here who remember buying their first Atari and playing every Ultima as they came out, but the point is simply I've played a lot of games.
When I was 17, almost out of nowhere, I got bored. I could look at the box of any game and simply not be interested because I knew what the gameplay would be. All of these subtle tweaks to mechanics weren't as revolutionary to me as they seemed to be to the rest of the gaming world. I mention this now because I still haven't really recovered. I'm in a state of confusion as to what feels like a love of the medium to me, despite ending up hating most things produced in it.
Now of course I don't actually hate them, but I'm just not interested. I was disappointed with Skyrim. I know this game. I know the routine. There's no clever strategy to be had here. It's just go in the cave, kill monsters, get better stuff, kill more monsters. The writing really isn't that much better than Morrowind, and if all I wanted was great writing, I'd pick up a book.
In the lower strategy games, I'm bored by repetitive situations and gameplay. The higher strategy games (Paradox titles and AI War here) end up confusing me. I have a pretty good grasp of logic, but I've never been a huge math person. As soon as I boot up something like Europa Universalis 3, Sins of a Solar Empire, or even AI War, I feel like I'm playing a math problem. Learning the variables of certain ships so I can figure out which variables they impact on other ships just isn't appealing to me. I think it's brilliant, but it's not the kind of experience I'm looking for. I just don't have much fun trying to properly balance an open-ended algebraic equation.
My inability to deal with the math of high strategy pushed me to look for a more immediate form of strategy in FPS games. Red Faction Guerilla was fun. Homefront was enjoyable as was Dishonored. They don't merit a second playthrough though, and I don't find myself particularly challenged by them. It comes down to learning the enemy mechanics and how best to manipulate them. So even a game like Far Cry 2, I feel that once you've beaten one enemy, you've beaten all of them. I keep looking for an evolving creative gameplay experience, but I'm finding it difficult to find. Just Cause 2 and Saints Row 3 I found painfully repetitive and easy.
RPGs, as mentioned before with Skyrim, I have the same problem with. I also don't like the feeling that I'm just being driven forward by some Skinner reward mentality where I receive more brightly colored flashy things for doing more, but ultimately no better of an actual experience. Adventure games I tend not to like because I like to really 'play' the game if you know what I mean, and I don't tend to be that big a fan of stationary puzzles.
Planescape was great back in the day, but I have a hard time playing through it now. Half Life 2 was fun once for the introduction of the gravity gun. I've been told by a few people that I simply don't like games, but how could that be true when I remember so many so fondly?
Am I crazy? Have games just plateaued and are repeating the same design elements over and over in slightly different forms? Is there an obvious reason to anyone else why I can't find a satisfying gaming experience seemingly anywhere? Is there a game, or even a genre, that I'm missing? I feel like I've tried everything. I know it's an odd problem to be asking others to find games I like, but I miss feeling creatively inspired, intellectually satisfied, or just thoroughly enjoying a gaming experience. I figured if I was going to ask anyone, who better to ask than a group of game develops on this site? At the very least, it might inspire nothing more than an interesting discussion. Thanks for reading!

. I was thinking about using Flash and just doing the whole thing top-down using the arrow keys for movement. I thought that would really simplify any visuals and scripting needs so I could focus on other things. I don't really want to use a mod-engine for two reasons. The first is that I want the control over the game mechanics. The second is I would like to be able to sell the final product for a small sum.