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Topics - pallenda

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So after trying Sins of a solar empire, I quickly wanted to come back to AIW instead. I'm now 12 hours in and thought I should write some down before forgetting even more :)

Chapter 1 - 0 hour 0 mins AIP: 10:
EasierAI7-1.sav

Quote
Setup:

Planets: 50
Map Style: Simple
Campaign Type: Conquest
Expansions: ALL
Seed: 1218575677
Available ships: Normal
Turned off Cloaking, Swallowers, Core Shield Gens.
Combat Style: Normal
Visibility: Complete Visibility

I picked this spot:



I got Laser Gatling as extra ship, read that it was good. I thought only 3 ways into my home system, and I would be at only 3 again after taking 10 planets.  As you can see only 1 planet besides my home system on those 9 planets have more than 3 resources. Hard to see on that screenshot is that under it in the left corner is a Mark 4 system. Other "nice" things in those 9 systems are:

4 x Ion III
1 x Ion I
2 x Mass Orbital Drives
1 x Fort II
1 x Fort I


Chapter 2 - 1 hour 43 mins AIP: 97:
EasierAI7-2.sav



Got 4 systems and spent some knowledge on:

Engineer  II
Basic Turret II
Advanced warp sensor
Laser Gatling II
Tractor Beam Turret II
Harvester Exo-Shield
Missile Frigate II
Bomber II
Heavy Beam Cannon
Neinzul Enclave Starship II

Wish I hadn't spent 3k knowledge on that starship, haven't found a good use for it yet as i'm still a newbie. :)


Chapter 3 - 2 hour 43 mins AIP: 40:
EasierAI7-3.sav



I spent and hour knocking out 3 data centers with transport + raid starship setup. Felt good to see the AIP on 40 almost 3 hours in. So I planned for getting the last datacenter and the 3 remaining CO-Processors.

Chapter 4 - 4 hour 08 mins AIP: 83:
EasierAI7-4.sav



So I tried getting the plan to work, but some good defense on the AI part my transportship didn't make it thou all the jumps. So I unlocked Transport Ship II. I also worked on getting more of those 9 system and learned the had way how to beat Ion cannons, Mass Orbital Drives and Fortresses.  At this point only missing 1x Fort II and 1x Ion III.

Chapter 5 - 6 hour 09 mins AIP: 148:
EasierAI7-5.sav

Around 4h30m and after a lot of combat I feel poor because of the of the systems all being less than 3 combined resources I guess, so I unlock Economic Orbital Command II. Also got another system. I keep on battling and end up here:



8 down 1 to go and I have completed my first plan. I really don't like that the AIP is 148, even less after I mouseover the 148 and see that Tech Level 2 is only 82 points away. That's like 4 full new system and 1 hour. Guess I only have room to neuter some systems from now on...

Hmm there were still a datacenter and 3 more co-processors.

Chapter 5b - 6 hour 31 mins AIP: 129:
EasierAI7-5b.sav



I have unlocked Standard Fighter II around 5h6m in, and Fortress I around 6h11m. Also killed the last datacenter getting the AIP down a notch.

Chapter 6 - 6 hour 52 mins AIP: 49:
EasierAI7-6.sav



Disrupt Enemy Operations.... COMPLETED!

AIP: 49 and I have two new operational Fortresses. Things feels safe.


Chapter 7 - 8 hour 27 mins AIP: 80:
EasierAI7-7.sav



Where did those 1,5 hours go?!

I unlocked Basic Turret III, Flagship and Zenith Starship.  Added tons more defenses and decided to go after this ARS close by (Varhasdor).


Chapter 8 - 9 hour 32 mins AIP: 133:
EasierAI7-8.sav



After neutering the system between my 2nd home and the ARS in Varhasdor, I finally secured the ARS around 9 hours in I got access to Neinzul Youngling I+II. I guess I now have a use for those Neinzul Regeneration Chambers that I had no idea what was for several hours ago.

I also spottet a Fabricator in Nenei that makes Exp. Translocators. I decides to go for that next, and make a 2nd wall off in the systems near Nenei. That should put me in a spot only 4 jumps from the doorstep of the Fortress Baron. I decided to go for him first as looking on the 133 AIP and knowing 100 more will put him in Tech Level 2 mode sounds scary. Its hard enough work to keep sorting to Raid Starships to take out Mass Orbital Drives, Ion cannons and Guard Posts to kill AI Eyes. This will also show me if Interplanetary Munitions Booster is difficult.

3 more systems and already at AIP 133. Getting within 4 jumps from the first AI will put me around 200. :S


Chapter 8b - 10 hour 7 mins AIP: 175:
EasierAI7-8b.sav



I neutered Rapixu and secured the backdoor of my new wall off section in Jotoxi. Disver will be the new front door, and its a nice R7 system with 3 Metal and 4 Crystal. 42 extra AIP from only killing 2 warpgates and 1 Orbital Command. Guess there was more guard posts and a few missiles that I forgot about in the heat of the battle.

While talking about forgetting things, this would be as good a time as ever to talk about that I turning off Cloaking might have been sounding easy to me first, but I learned the hardway that its a two way street. I had issues with taking out some Ion / OMD / Fort / Guard Post earlier in the game. A trick was mentioned to me about getting some cloaked ship to help with it. So that why the Raid Starship has been a thing I used so many times now, with or without Transport.

I'm not really feeling that the Neinzul Youngling are helping me much, AIP is going up fast and not really close in getting ready to fight Core ships let alone the beefed up defenses of the Fortress Baron.

Things are looking grim. Lets hope the Exp.Translocator will help.


Chapter 8c - 12 hour 11 mins AIP: 295:
EasierAI7-8c.sav



So much stuff can happen in 2 hours of in game time. I took 3 more systems and now have a wall off right next to the Fortress Baron home system. It has cost me 120 AIP though, so now have to deal with Tech Level 2. To get where I am I had to deal with a Special Forces Alarm, not really sure if I did good or bad at it. Around 10h20m I got Vampire Claw ship.

The system next to it had an AI Eye that was protected by 6 guard posts. Taking the Hasao mark 4 system next to the AI's home system took a while, as it had Ion, Warhead Intercept, Orbital Mass Drive and 300+ Mark V ships.

I did collect my 2 nd Zenith Reserve I think, can't remember when I got the first but that one alone saved my behind so many times as it kept my old two front doors save while being far away from home. Getting control of the Hasao mark 4 system also meant getting access to my first ever Spire Archive! I was so happy as that meant 6000 more knowledge than I expected. Should put me around 15-16k to spent on upgraded tools.


Finally up to date. :)

2
After Action Reports / First game with AI 3.0
« on: March 29, 2010, 11:58:06 AM »
A few friends and myself bought the AI War 2.0 on steam some 6 months ago. We did a small campaign at a lanparty which I think we won.  After a long break I bought and installed AI expansion.

Without reading much I properly made a huge mistake that made me feel like a mega-noob (if that's even a word). :D


I started a game:

20 Planets (I thought few = short and easy)
Tree style (I thought easy defend)
1231933594 seed
2x AI Random Harder 4 Very Easy CPU's
AI 1 Attritioner
AI 2 Special Forces Captain


Post game reflection:

20 planets meant that I had 11 planets when hitting a lvl4 base, I tried lots of things even resurrecting a vampire golem ship that lasted a good while but could handle the 1000+ tech3-5 ships. I ended up being desperate and tying to go Nuke way and did actually clear out one lvl4 base system of one of the AIs. But his revenge was swift as he made 2 jumps and popped the 2nd Nuke I had ready foolishly in the same system as all of my 2300+ ships and 10 docs. Boom... and then I was done for. :)

20 planets most likely meant I could not get high enough knowledge (as I read on some other post here on the forum).
Tree style did mean I could defend easy, but also meant that I could not get to 4 of the easy systems.
Speeding the game up to +10 speed is maybe not the best just because you want something fast, hence I hit 24 hours in-game time.

I had fun, but I'm not sure I found it easy. :)


After licking my wounds I think I'm ready for another go. I have played lots of Starcraft/Warcraft3 in the past so this is really something different.

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