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AI War Strategy Discussion / Fallen Spire campaign setup and strategy advice request
« on: August 29, 2012, 11:12:27 PM »
Despite having owned Light of the Spire since its beta, I have never achieved the alternate win condition in the Fallen Spire campaign and would like to. I've tried a number of times before and twice with a friend but the exo-strike waves always overwhelmed and crushed any defense I could make despite heavy preparation after maybe the first or second city.
Past attempts have been a real grind and I've since moved away from taking lots of planets in general and I don't play often so I would appreciate any friendly advice on how I should best approach it as this may be the only time I actually play FS all the way through. I'm just looking to beat it at least once so I don't care how "cheesy" or "too easy" the strategy or ideas are with the following limitations:
- 7/7 AI's with no negative handicaps. (I want there to be stuff around to see when I win.)
- Complex ship types with nothing disabled. (Diversity keeps things interesting which is important in a potentially grindy campaign.)
- No wave modifiers unless strongly recommended. (See above, replace diversity with light activity.)
- No cheat codes
Anything else is fair game. I own all four expansions so any available map type is an option to me. Would a larger or smaller map size help more?
Multiple homeworlds? I'm against the multiplier penalty this incurs but if you can make it work well I'm open to hearing how.
Some other settings I'm already considering:
- 300% positive handicap for myself
- 0/30 Auto AI Progress
- Golems Easy
- Spirecraft Easy
- Human Resistance Fighters at 10/10 (Not sure it will help, I'm 7 1/2 hours into a game with that setting and have yet to see them, period.)
- Dyson Sphere 10/10 (seems like it might help, it does a bit in my other game but not as much as I would have expected for it being at 10/10.)
- Zenith Trader (Items they provided figured heavily in all of my previous attempts, and they felt essential every time.)
Past attempts have been a real grind and I've since moved away from taking lots of planets in general and I don't play often so I would appreciate any friendly advice on how I should best approach it as this may be the only time I actually play FS all the way through. I'm just looking to beat it at least once so I don't care how "cheesy" or "too easy" the strategy or ideas are with the following limitations:
- 7/7 AI's with no negative handicaps. (I want there to be stuff around to see when I win.)
- Complex ship types with nothing disabled. (Diversity keeps things interesting which is important in a potentially grindy campaign.)
- No wave modifiers unless strongly recommended. (See above, replace diversity with light activity.)
- No cheat codes
Anything else is fair game. I own all four expansions so any available map type is an option to me. Would a larger or smaller map size help more?
Multiple homeworlds? I'm against the multiplier penalty this incurs but if you can make it work well I'm open to hearing how.
Some other settings I'm already considering:
- 300% positive handicap for myself
- 0/30 Auto AI Progress
- Golems Easy
- Spirecraft Easy
- Human Resistance Fighters at 10/10 (Not sure it will help, I'm 7 1/2 hours into a game with that setting and have yet to see them, period.)
- Dyson Sphere 10/10 (seems like it might help, it does a bit in my other game but not as much as I would have expected for it being at 10/10.)
- Zenith Trader (Items they provided figured heavily in all of my previous attempts, and they felt essential every time.)
