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Topics - amethyst

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AI War / Scorched Earth and Fabricators
« on: March 25, 2013, 09:04:00 AM »
Since I've had the pleasure (ahem) of getting a Scorched Earth AI type as my AI 1, I've noticed something that had escaped me before: all fabricators I encounter are on planets owned by AI 1. The fabs work without supply themselves, but keeping them defended in a system without turrets or force fields proves difficult; essentially, getting a Scorched Earth AI in slot 1 not only renders half the planets useless, but also deprives you of any reasonable shot at keeping fabricators.

Is this intentional, or could a future version perhaps split initial fabricator ownership roughly 50-50 between AI 1 and AI 2? Trying a game without fabricators is interesting for sure, but on top of the difficulties that Scorched Earth adds, it's a bit much for me. :)

Alternatively, perhaps Scorched Earth could at least be bumped up into being a "red" AI type, as it strikes me as significantly more difficult than most other non-red AI types I've encountered so far.

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AI War / Spire Civ Leader question
« on: July 05, 2012, 06:10:24 PM »
I'm currently playing my first game with Spire Civilian Leaders enabled, and I'm not sure whether I've run into a bug: There are 10 of these leaders seeded into my galaxy. Since the previous "tick", I've taken one of them. However, when the next "tick" comes, I only get the +9 AIP from the AI-controlled leaders, but no -3 AIP from the one I control. Are all AIP changes supposed to happen at the same time, or does the "cooldown" on captured leaders reset? I.e. should I expect each -3 AIP to happen exactly one hour after I captured the respective leader, rather than along with the +1 AIPs?

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