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Topics - sarudak

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AI War / Did you guys make it harder to activate golems?
« on: July 27, 2012, 09:37:13 PM »
I'm finding it very difficult to activate golems now. I seem to remember activating them with maybe one or two full reserves of resources but now I'm trying to activate a single botnet golem and I've spent hours on it and it's barely over 50%

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AI War / 7 is a huge jump from 6 and other noob observations
« on: July 17, 2012, 12:29:52 PM »
So I finally finished my first game of AI war. I was playing a 6/6 with hard golems and a few other minor options on and I enjoyed the game quite a bit. It did however feel a little easy. I felt like I was chewing through AI planets one after another with very little resistance. I went for a medium/low AIP strategy and was attacking the second AI planet with something like 400 AIP.

For my next game I went to 7/7 and added fallen spire and I found the jump in difficulty to be rather jarring. I wonder why there is no difficulty levels between 6 and 7 where it seems like many players would fall? Then again maybe some of the problem came from fallen spire I'm guessing the AI response is not affected by your AIP since I only had 4 planets when retrieving the shard for the colony ship and was assaulted by hundreds upon hundreds of class IV and V ships which left me in such a weakened state the next wave took me out.

Golems are awesome but the Hard level still seems to be not enough of a tradeoff for such power (although maybe it would be different if I was on 7/7). Whereas I found spirecraft ships to be a little underwhelming in comparison.

Overall amazing game and I'm really enjoying it! :)

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AI War / What is the point of metals/crystal?
« on: April 26, 2012, 03:55:18 PM »
I'm kinda new to the game. I'm really enjoying it as the gameplay is quite fresh. However I was wondering why we have two different resources metal and crystal when there seems to be no major point to it. I feel like it's something I never have to pay attention to since the income and expenditures of both these resources seems to even out to the point where I can ignore it and the game automatically transforms between the two. It really feels like I'm only playing with one resource for construction and I feel like it just clutters up the interface while providing no real value.

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