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Topics - Quaix

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Something felt a bit 'off' about these missions from game design point of view. Once I realized what it was, it seemed obvious:

The difficulty curve for these missions is a complete opposite of what it should be. They're hardest for new players and easiest for veteran players.
They get easier because:
 - Improved player skill
 - Enchants
 - Spells

And the only way they get harder is once elites are unlocked, some of which make JtP missions frustratingly difficult. Some monster types just aren't appropriate for these missions.

I think Chris was on the right track with disabling some spells in JtP missions, we just need to take that to its logical conclusion. Here's what should be done to fix it:

 - One hit kill is unchanged.
 - Either disallow all enchants or give player the enchants they can use for the duration of the mission and equip them automatically. (Also prevent the player from opening the enchants window)
 - Same for spells. Either allow only one spell, such as energy orb, or a set of spells. Crates and platforms should still be allowed. (Clear out the inventory and spell list for duration of the mission)
 - Some elites should not appear in JtP missions. Have a custom list of monsters which can appear in JtP for each type of terrain.
 - Increase enemy detection range based on difficulty and/or tier.
 - Remove the anti-air missile towers.


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A Valley Without Wind 1 & 2 / It is the year 888
« on: May 03, 2012, 09:49:01 AM »
What does that mean? Reality just shattered, so it's a mish-mash of different time periods.

The people from the Desert region will say it's the early 4th Ancient century.
The people from Ice Age will say it's 9th Modern century.
The people from Small Town will say it's 6th Modern century.
And so on.
And all of them would be right.

The only valid way to keep time is based on an event they can all agree on, which is when the shattering happened. If it's two years after the shattering, we'd call it year 2 AS.

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AVWW Mods & Maps / [MOD] Depth Of Field
« on: May 01, 2012, 11:41:17 PM »
This mod tries to simulate depth of field by making the background textures and objects out of focus as well as slightly desaturating them.
This makes the objects in the foreground stand out more.
And a few other minor tweaks.
The effect is subtle, which was my intention: To preserve the original look and feel as much as possible.

Reference Screenshot:


Texture Pack Screenshot:


Must have AVWW 1.007 to install.
Unpack into RuntimeData\TexturePacks\ directory.
Select the texture pack in Settings -> Graphics and hit Save.

Click here to download

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A Valley Without Wind 1 & 2 / Poll: LEAST favorite mission type
« on: April 29, 2012, 08:28:23 AM »
Update: Closed poll early because of changes to the meteor defense mission. My goal was to see which missions were disliked and why, and suggest changes to fix them. Goal accomplished.

Also see the Most favorite mission poll.

You have to vote to see poll the results.

Please vote before reading replies.

Poll will run for ten days.

Thanks for voting!

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A Valley Without Wind 1 & 2 / Poll: MOST favorite mission type
« on: April 29, 2012, 08:23:01 AM »
Update: Locked voting early due to changes in meteor defense mission. Thanks for voting.

Also see the Least favorite mission poll.

You have to vote to see poll the results.

Please vote before reading replies.

Poll will run for ten days.

Thanks for voting!

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