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Topics - kuliksco

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A Valley Without Wind 1 & 2 / Soundtrack is Awesome!
« on: May 10, 2012, 10:35:07 AM »
Just purchased the soundtrack for AVWW and AI War from Amazon and it's great!  You would think I would have heard enough after 60+ hours, but no!

Wanted to tell Pablo he did a great job.  I think the soundtrack really helps make the game that much better.

The only problem sometimes I tend to go to areas where I really like the tracks like outdoor buildings/ice age buildings.  I won't hold it against you.

2
I see doors to caves have started spawning in missions now.  Not sure if this is intended or a bug.  The first one I saw was in the room just after entering a mission before I went into the main door.  This one worked and took me to a cave like any other underground passage.

I saw a few doors to caves during a windmill mission.  I tried to enter one of them but killing the boss and i got stuck there with a message waiting on chunk...The door did say it was blocked by boss but it still tried to let me enter it anyway.

It wouldn't let me move and my character was soon killed off.  I tried to get a screenshot but I couldn't pause.

3
Do continents get harder the higher the number?

4
After breezing through the first 3 continents on Adept I upped the difficulty to Hero and the game has totally changed.

In the past I usually only used a handful of abilities like fire/ball lightning, energy ball (long range for first 3 continents) as well as the light spells like the light globe, and snake.  I started using my shield and teleport a bit more towards the end and stopped making characters which 400+ hp.  Towards the end of the third continent I started to see the value of the shields and teleport and want to try adding lots more spells in to my arsenal.  I tried out most of the other spells but since most usually weren't leveled up I didn't end up using them. 

I can already see I'm going to be avoiding most of the combat on Hero and using other utility spells like douse monster spawn.  I'm thinking about trying something like entropy and maybe focusing on a short ranged spell.  In my experience using miasma whip it's very hard to get that close without taking lots of damage, though.

What are some ability setups you guys use for normal or hero difficulty?

I have a razer naga mouse so i bind my first three abilities to LMB, RMB, MMB, and the rest to keys 1-12 on my naga which has a keypad on the side of the mouse.  It's kind of uncomfortable reaching the higher numbers on the mouse and was wondering how you guys deal with keybindings.  Maybe I should try keyboard mode to use the numpad easier but I think that would cripple me when platforming if it's anything like playing with an xbox 360 controller.

The problem is you can't really take your hand off of WASD if you want to stay mobile so I'm shying away from using # keys on the keyboard.

5
A Valley Without Wind 1 & 2 / Bug? Stuck on small island
« on: May 07, 2012, 07:43:40 PM »
See screenshot.  I took my a boat over from another port but I can't get back on the boat because the ports here are in a storm.  Figures this is the only spot on this map with skelebot junkyards.  I'll eventually make a buoy over here, but for now I had to kill myself because it was the only way I could get back to my settlement.

6
A Valley Without Wind 1 & 2 / room bug?
« on: May 05, 2012, 10:49:36 PM »
I was trying to get to cavern level 3 in ocean shallows, but I came across this room only one space away from getting the unlockable!

I am only able to access 3 of the 4 room entrances.  Figures the only one I can't get to is the green entrance to level 3 :(

7
First off I want to say great job so far with the game.  I have never seen so many patches to improve game content after an intial release.  There is almost a new patch everytime I log in!

Here are a few of my initial thoughts:

It was a little tough to get into the game to begin with.  At first I was very confused about the buildings, I did not realize I needed guardian scrolls to build buildings.  I think this was mentioned in the text but it didn't make sense at first.  I also didn't know that I had to run missions to get the scrolls to allow me to build buildings.

Another thing that made the game alot more enjoyable was learning how to read the dungeon map.  I saw the help on the map in the beginning but there was a lot of information that never really sunk in.  I didn't really understand the best way to get to certain rooms and the markers for secret missions and stash rooms.  In the beginining, I was literally exploring all the rooms (even though it said I didn't have to) because I wasn't smart enough then to figure out the different special room types and how to navigate them from the dungeon map.  It's hard to visualize at first since a room above doesn't necessarily mean its a floor above.  Once I did learn it though it totally changed the way I played the game.

Some Suggestions and bugs:

-scrolling dungeon map uses ctrl arrow keys by default and not shift like tooltip says for map help (this may have been removed since I can't find it now)
-maybe I missed something but can you make a way to see what spells I a currently have set for my loot goals?  Sometimes I change my mind and there is no visual indicator for which goals I am tracking so I have to click through them all to find the one I want to remove.
-I would also like to have an option to possibly track unlockables for things like clearing all monsters in a certain tier or finding a stash in a certain zone.  This could also be done by setting a goal for a certain thing I might be unlocking.  Maybe I don't want to set a goal for a spell that uses clay, but I want to track how to unlock clay...either by setting a goal for finding the stash i need or the material itself

Gamepad frustrations/suggestions for me playing almost exclusively with controller:
-hard to place platforms playing with control, even if i use the mouse i can't move the cursor farther than an inch around my character like the analog sticks do.  even if i switch to using the mouse, if i have gamepad controls set, i still can't move the mouse more than an inch from my character.
-there is an advantage playing with mouse especially on perfect missions because i can scroll the screen farther with mouse cursor dynamically moves camera
-option to possibly change description for buttons when using controller like xbox 360.  for example, make the text say X, Y, A, B instead of BTN 1, BTN 2, BTN 3, BTN 4...).  It gets confusing when setting bindings for left trigger and right trigger shows something like Gamepad Axis 7 (Pos/Neg).

I think there are a few other things, but I'll keep you posted.

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