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Topics - SerratedSabre

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A Valley Without Wind 1 & 2 / Auto-Updater borked
« on: August 18, 2012, 11:31:55 AM »
Well, that was a thing. I'm trying to install the latest update, but apparently AVWW auto-update just hangs when it's supposed to be used. Is there any way I can just reinstall just the auto-updater (since it seems to be its own separate thing) to see if that fixes the issue? It's worked fine in the past, so I find it kinda odd, especially since I have no explanation for it. My version of the game is 1.205, if that info helps.

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A Valley Without Wind 1 & 2 / Game file go boom
« on: July 09, 2012, 10:45:26 PM »
First off, I admit my computer isn't the most stable one I've had. It hard crashes for no reason every once in a while. Twice while playing AVWW. The first time it happened, after restarting my computer and reloading my file, it gave the "fatal error has occured, restart your game" etc, so I did, no harm done.

Second time, same message, except the file won't load. It just stays at the title screen, and any further attempts makes the game think I'm trying to open a second instance, which of course the game won't allow. Is this an issue with the current version, is the file just simply corrupted?

As a side note, other files work fine.

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Is there any other way to cheer up survivors besides finding gifts? I'm trying to lower the overlord's level and the moods of the survivors is lower than Monday morning at the world's worst job. At this point I'm scrounging robot junkyards looking for stuff to bring my last two adventurers up to 20% just to fire them off like anti-overlord missiles so I can take him down. God help me if they fail their 75% chance.

Hmmm, should I invest in new survivors instead?

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A Valley Without Wind 1 & 2 / Ideas on Overlord Aggression
« on: June 21, 2012, 10:51:10 PM »
Hello, I'm new to the game, and I was wondering at what point does the Overlord decide to pull a mission on the player? Sure he's got goons and critters scattered all over the continent, but as lieutenants start falling, when does the decision to get more active comes in?

I figure he got a bunch of overlord tier monsters guarding his place, so why not send a few out to stalk the player every now and again. He could send a small hit squad to or near areas that players have completed several missions, or have them barge in if the player causes too much trouble. I also figure it would be a higher difficulty thing, as players getting forced out of an area by overleveled monster might be a issue with some people.

Maybe have them use a vehicle to get around that can be seen from the world map as a gauge of whether the player would want to risk going into an area near them. I figure an airship, or land mobile base, or even a submarine for the ocean areas could mark them as they go about on the map.

And if the player is feeling daring enough, or has knocked off a few lieutenants, the player can enter these vehicles and do a mission against the crew. Of course they would have to soften up the vehicle first.

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