1
AI War / Too many ship types?
« on: November 23, 2010, 04:36:58 PM »
With the new additions of guardians as AI unique ships, and the new ships added in light of the spire, I've noticed that the AI has an extraordinary number of ships.
One game last night I was playing with Draco18s, and we were about two hours in or so, at 130 AI progress, and I took a look at one of the AIs. He had 13 unique ships (not counting fighter/bomber/missile frigates), in addition to 10 different kinds of guardians present at a system. This isn't just hard to keep track of, it is literally impossible. You just have to build a fleet that can kill anything regardless of bonuses/penalties. And that is just for one AI, the other one had another 12-13 ships of its own unlocked
There is no way a player can be reasonably expected to keep track of 30 different kinds of mobile ships that the AI fields. I thought the idea was that the AI unlocks 2 at the start each, and slowly gets a few more as the game goes on? What happened to that? Now they just field whatever they like at all times? And because of this, the fleet blob is the only viable tactic, just build a fleet with equal bonuses to every ship type since the AI is always going to be fielding armies of every ship type.
I miss the old AI war, where we actually could build around what the AI had unlocked, and try to actually focus research and tactical maneuvers based on that, rather than just building the same boring blob of ships and throwing them at the enemy...
One game last night I was playing with Draco18s, and we were about two hours in or so, at 130 AI progress, and I took a look at one of the AIs. He had 13 unique ships (not counting fighter/bomber/missile frigates), in addition to 10 different kinds of guardians present at a system. This isn't just hard to keep track of, it is literally impossible. You just have to build a fleet that can kill anything regardless of bonuses/penalties. And that is just for one AI, the other one had another 12-13 ships of its own unlocked
There is no way a player can be reasonably expected to keep track of 30 different kinds of mobile ships that the AI fields. I thought the idea was that the AI unlocks 2 at the start each, and slowly gets a few more as the game goes on? What happened to that? Now they just field whatever they like at all times? And because of this, the fleet blob is the only viable tactic, just build a fleet with equal bonuses to every ship type since the AI is always going to be fielding armies of every ship type.
I miss the old AI war, where we actually could build around what the AI had unlocked, and try to actually focus research and tactical maneuvers based on that, rather than just building the same boring blob of ships and throwing them at the enemy...
