Yeah, that's a good point. Will change in the OP.
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How does enlightenment work now in regard to all the recent changes? It's a feature I have pretty much not played with at all since many many versions ago.
QuoteYep, bingo. Where to find them is one of the bigger problems. But we've also been using our own outlying staff and friends and family for first impressions at least. Pablo is more of a midcore for instance, and has been so busy composing that he wasn't terribly familiar with the game's specifics. So we've been doing that sort of thing, and results have been positive. This was prior to the last two releases, but the last two have only made things easier and clearer, so I'm not worried about that aspect of them.
That sort of thing should definitely help a lot. Hey, maybe you could issue a last minute call to everyone that signed up for testing saying that the game is due to be released soon, thanks for all your help so far, and if you could provide any last minute feedback on what is pretty much the complete game, that'd be great. You might attract back a few of the testers who lost track of the process for a bit and get a day or so of fresher testing. A last call to arms if you will.
Smiting seems to only cost 1AP now, although it still says 3 required. Edit: Oh I see. Smiting grass is 1AP, buildings is still 3. Bit strange when it tells you that it costs 3 but sometimes it only costs 1, though.
QuoteHaving the "I barely give this a chance" perspective is actually really useful (if sometimes frustrating. ). It's a great litmus test for parts of the larger market, and certainly a number of reviewers.
Having some midcore new blood get their eyes on the game at this stage would do the game a world of good I think, before release. Maybe a little too late for that, though. Also, I'm not sure where you would get those testers from at this stage. You'll probably get this kind of feedback soon after launch, though.