4
« on: November 30, 2010, 05:00:34 AM »
Yeah, it is. He changed some stuff in the newer version. You have a fullscreen tactical map now (where you can give commands etc.), many units are rebalanced and the interface is different, with bigger buttons etc.
I think that mouse cursor bouncing thing you mentioned is also removed from the new beta. And there are a few new units. By the way, the demo is pretty limited. The full version is much more fun. I hope the developers add right-click commands in future versions (maybe as an additional option), and Infantry units (this is missing in the present version).
The game could also use building limitations like you mentioned. Another cool feature (don't know if that was in version 1.01): You can practically draw lines of buildings when you keep the left mouse button pressed. Very useful for building up ressource-gathering buildings or defenses (walls).
I'll give the developers some tips for improvement (have already done that before). And, by the way, you're right, AI war has a staggering amount of content even in the demo, and very long games (that's why I haven't played it as much as I'd like to, but I have it registered since version 2.0).
But this random map generation thing in LASW surely increases replayability (but the games are always shorter than in AI War). You see, it's a good game for a quick round of RTS, whereas AI-War is better for longer campaigns. By the way, the 2.0 beta is in the news post under the 1.01 demo-buttons (it says:
Nov 22nd - v2.0 Beta Released!) I think you can try this as a demo because I had to reenter my registry key for this.