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AI War Strategy Discussion / Re: ARS hacking and subspace signals
« on: March 26, 2012, 02:07:34 PM »For 5.032:
* Made the "signal markers" in Fallen Spire invincible in the same sense as the Dyson Sphere (well, without a certain caveat which applies to the Dyson).
** Thanks to Tharrick for reporting that it was actually possible for one of these to get destroyed if the AI did a tachyon burst during hacking to drop the marker's perma-cloak. "Pay no attention to the man behind the curtain" apparently wasn't sinking in.
Awesome
I'm glad to have finally contributed something of worth 
Edit: Nope, game is now untenable. Ah well. Nuke mkIII timeCommence Operation 'Take Ball, Go Home'!
Of course! If I can't liberate it, nobody can have it! And mkIII nuke is a fantastic way of ending a game that is definitely on its way to ending badly (and by badly, I mean 'none of the 3 players had any ships left, and there were about 1000 ships on an ultra-low cap game making a beeline for the homeworlds, accompanied by a more or less equal number in carriers)



