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Messages - Eagleheart

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AVWW Brainstorming / Re: New ideas for Vengeful Ghosts
« on: April 24, 2012, 03:39:35 PM »
Idea #1: They could follow you into whatever region you go into next and 'possess' all the monsters in the area, buffing them. When you killed the monster it was in, you would then have a chance to do damage and destroy it as it tries to get into the next monster. Or perhaps it could simply possess all monsters in the chunk at once and you have to find it and kill it to end this.

Idea #2: Leave them as they are now, but when five or so of them are built up without being destroyed then they join together and attack you at random in a region later. I like the idea of them merging together into a super ghost boss and then falling apart back into their usual forms after you destroy it and having to destroy them as well. They could also attack the settlement like wandering mobs used to instead of ambushing you in a region.

In either of these cases, implementing ghostly mist to the air and creepy music when they happen is a necessity.  8)

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AVWW Brainstorming / Re: Enchants generation general discussion
« on: April 24, 2012, 12:47:27 AM »
I don't like the whole save up for a better enchant later idea. That just seems to make it unnecessarily complicated and hard to balance.

I am really for the choosing one from two or three randomly generated selections each time you get a new one though. It would make it feel more like you're building your character and get you more interested in them.

I would also prefer enchants resetting on character death too. I don't feel like you're punished enough for dying at the moment. Then again, I haven't really invested a thousand upgrade stones into a character yet...

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We aren't loading a game, we are attempting to start a new one. Neither of us have any error-log texts either.  :-\

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I am unable to start a multiplayer game with a friend on this version, but we've played on previous versions fine. We can connect initially, but when we start the game the sync freezes at 7% every time. We both tried reinstalling but it did not fix it. I assume it's an issue with this version? Is anyone else having this problem?

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Don't put ships on FRD mode for offense.  ;)

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AI War / Re: AI War Beta 3.701 Released!
« on: October 03, 2010, 03:42:43 PM »
yeah, i think multiplayer is a tad messed up for the time being on the unity side :(

Yeah, still doesn't seem to be working. Oh well, at least I can enjoy it single player.

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AI War / Re: AI War Beta 3.701 Released!
« on: October 03, 2010, 03:18:08 PM »
press alt - it... ah hell with it. Link to come.
http://www.arcengames.com/forums/index.php/topic,7278.0.html

read that

Oh, and welcome to the forums!

Ah, thanks! Rather glad I can play it now, was pretty excited about this new engine. Wasn't able to connect to anyone on the 3.7, about to try it on the 3.701, hope it works.

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AI War / Re: AI War Beta 3.701 Released!
« on: October 03, 2010, 02:17:18 PM »
I am unable to select anything with the mouse, either with just clicking or dragging a box, so it's pretty unplayable.  :(

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