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AI War / Re: Keith Appreciation Thread
« on: December 04, 2012, 10:50:20 AM »
Here here, raise a glass! No game has had this much support after release from the devs since... Well ever!
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Neutering planets actually increases the total number of ships it receives.They do? I was under the impression that every guard post destroyed meant less reinforcements for the AI, given that AI progress stays the same.
I would like to do directly-triggered abilities like in the MOBAs, but it'd be a fair chunk of new code and I wanted to get a better feel for how much time the stuff actually listed in the expansion bullet points was going to take me before deciding to bite into thatWell, here's hoping. Directly triggered abilities would be the best. And a skill tree maybe later on

Prerelease 5.050Whoa, been away for a while. This sounds like a nice change. I also heartily approve the change on the Botnet Golem and AI Eyes. Kudos.
The Zenith Starship and Spire Starship (previously mkIII and mkIV of the "flagship" line), in honor of tying for second in our seventh "worst unit" poll, have each been made into a separate line of combat-focused starships and made distinct from their previous role and each other.
There are lot of players, some prefer using one type of ships, some others. If several active forum members do not like one type of the ship that does not mean that this type is bad and shall be destroyed.But it's a new ship basically that replaces the old one. I had no beef with the antimatter starship.