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AI War / Re: The future of Champions
« on: Yesterday at 07:41:45 PM »
primarily i am posting here so this thread shows up on my new replies to posts feed..
But other than that - I feel like removing nebulas altogether would completely destroy all the work you went through in the first place to implement them.
On that note, I feel like you could make them worthwhile to do.. sometime.. but not make them required? Like the champion enters a system with a nebula in it, and the player gets notified with a journal popup that says something like 'hey, we are the neinzul mourners, and we want your help. We have recently uncovered secrets of spire modular fortresses, would we would share with you for your assistance'.
The theory behind that particular message is that it establishes what scenario you are about to be doing (read: gives you time to fit properly before you bring a spire lance ship to a devourer fight..), it gives greater understanding of the reward (very explicit rewards, and also a big deal), but finally, allows for you to ignore the scenario if you do not want to/cant do it at the time.
I think this would be a good way to still keep nebulas relevant, and to some extent keep players interested in the nebula plot line, but not require them to do it.
Of course, this would have to go alongside some other method of advancing the champion players, but at the moment I have no speculation on the best way to do that.
But other than that - I feel like removing nebulas altogether would completely destroy all the work you went through in the first place to implement them.
On that note, I feel like you could make them worthwhile to do.. sometime.. but not make them required? Like the champion enters a system with a nebula in it, and the player gets notified with a journal popup that says something like 'hey, we are the neinzul mourners, and we want your help. We have recently uncovered secrets of spire modular fortresses, would we would share with you for your assistance'.
The theory behind that particular message is that it establishes what scenario you are about to be doing (read: gives you time to fit properly before you bring a spire lance ship to a devourer fight..), it gives greater understanding of the reward (very explicit rewards, and also a big deal), but finally, allows for you to ignore the scenario if you do not want to/cant do it at the time.
I think this would be a good way to still keep nebulas relevant, and to some extent keep players interested in the nebula plot line, but not require them to do it.
Of course, this would have to go alongside some other method of advancing the champion players, but at the moment I have no speculation on the best way to do that.

new people often come there to look for games, and often there arent enough new people to play together. (and I am not actually a big fan of throwing new people into my diff-8 hybridfuntimes, mostly)