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Messages - Fleet

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1
AI War / Re: Keith Appreciation Thread
« on: December 03, 2012, 11:32:48 PM »
In the name of all that is good customer service and dev skills, all hail Keith!

2
A Valley Without Wind 1 & 2 / Re: Lonely settlement
« on: October 23, 2011, 10:49:02 AM »
My settlers that would normally carry out such an order have been turned into bat-food.

3
A Valley Without Wind 1 & 2 / Lonely settlement
« on: October 23, 2011, 10:27:16 AM »
How do I get new people to come to my settlement? Not that I really knew what they were doing...I would assign them to buildings and such. But they didn't take kindly to the bats, which I guess nibbled them to death.

4
AI War / Re: Zenith Bombardment Ships Overpowered?
« on: October 13, 2011, 12:07:21 PM »
Well, they can only really reach their potential if supported by other ships. With a reload speed of 30s, sure, you can kill that one fighter. And now you have 30 seconds before you can take another shot, all the while the AI is chasing your bombard. It is strong, but I think thats the perk of this ship type is all.

5
AI War / Re: The Imaginary AI Wars Expansion: Shadows of Extinction
« on: October 06, 2011, 05:02:20 PM »
*drool*

I can't wait for Kieth to start coding for some of that temporal logic  :P

6
AI War / Re: Ticking noise/Teleport
« on: October 04, 2011, 09:46:21 PM »
The ticking is a regular ticking?  Not sure what that would be.

AI Engineers in particular can get into some weird movement loops, making a teleport sound at a regular interval. I don't see it so much anymore, but I know for a while they had some weird target-aquisition logic and would frequent two areas back and forth.

Issue solved already. But just sayin!

7
A Valley Without Wind 1 & 2 / [Question] Learning new spells
« on: September 30, 2011, 08:56:12 AM »
My vocabulary may be off. So, at the start of a game, you can travel to the green healthstone. you can then read one of the spellbooks and you will have an option of 4 spells to learn, and you choose one. What determines what spells are available? (why are they different game to game?). Also, are there "trees" of spells, so unlocking spells made by a certain material will lead to higher spells of that kind?

If there is documentation on this, point me that way and I'll read.

8
AI War / Re: Should shields leave remains?
« on: September 20, 2011, 09:21:00 PM »
Speaking of stuff rebuilding remains so that re-building planets is not such a pain after AI CPAs (I emphasis bases), where is the template action!?

9
AI War / Re: Is the more Open Playground feel of 3.0 making a comeback?
« on: September 20, 2011, 12:18:27 PM »
Am I the only one who really liked the bonus ship usefulness / balance of TZR days with the old combat system? I've never felt the same way since. I just had a "feel" for what ships would do well against others, and I had that really useful VS % statistic at a quick glance.

Now, its just memorizing hull bonuses and shot types.

It seemed that every ship had a personality. Not so anymore.

P.S. Love the game to this day, still an avid player.

10
AI War / Re: i think i killed the queen
« on: September 08, 2011, 12:05:21 PM »
Tss and I may have had similar experience. In our current game, I know at least once instance of a rather large force sat at an enemy wormhole in our system. I can't remember if they resulted from a warp or if they moved in, but I recognized what OP is describing here, as the AI ships sat at the wormhole for a long time being blasted away.

11
AI War / Re: AI War Beta 5.016, "Hardened Forcefields," Released!
« on: September 06, 2011, 08:44:44 PM »
Re: Monitoring FF Health

Suggestion: A health bar for the FF is displayed. It should be slightly larger then normal (so it easily visible when zoomed out). I think a slightly new design would be nice...(attachment included). Veeery easy to see health at a glance (boxes are very course, 25/50/75/100% health) and easy to identify as the FF health even in crowded situations (due to blueness, size).


12
I think he means every planet, not just the ones that are seeded with bonus ships, showed xX.

I don't suppose it was a very small number of planets? (like a 10 planet map)

13
This thread needs pictures. Also post difficulty and AIP.

I find myself changing between different turret placements. Sometimes all located at the hostile wormholes, and sometimes completely decentralized along a path between the wormhole and my command station. I usually build equal numbers of basic/mlrs/laser/missle.

14
AI War / Re: Fallen Spire Exo-Galactic Strike Force question
« on: August 26, 2011, 09:27:09 PM »
Ah yes...I remember reading that. I mistakenly..uh..no excuses i just forgot :P

Thanks so much, back to our campaign.

15
AI War / Re: Fallen Spire Exo-Galactic Strike Force question
« on: August 26, 2011, 08:37:26 PM »
That was fun.

So, I've got these shiny new Spire facilities...a City, a Reactor, a Shipyward and Habitation center...and...not sure what to do. I suppose I could continue letting the AI pound on my doorstep, but I'm convinced thats not right.

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