Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Coppermantis

Pages: [1] 2 3 ... 58
1
Showdown devices seem interesting.

2
After Action Reports / Re: Surprise
« on: Yesterday at 05:10:31 PM »
Yeah, that's a good tactic for dealing with mines, but only when I actually remember that I'm playing against Mine Enthusiast. :P

3
After Action Reports / Re: Surprise
« on: Yesterday at 03:35:49 PM »
While moving my fleet towards the Iridian Citadel > Atmospheric Spire wormhole, I cross a minefield around the home command station and lose ~200 ships, which is roughly half my fleet. That's not fun. I'll just wait for them to be rebuilt before continuing the campaign. Once I have a full fleet, however, the Devourer golem chases me around for a good four minutes before I get the idea to just head to another planet and lose it. That works, but the Devourer continues to hang out on Vanguard Party.

Moving into Atmospheric Spire, I hit more mines, again losing around 200 ships. Time to rebuild AGAIN, Might as well call the survivors back.

"Roaming Enclaves are attacking Vanguard Party"

Well, this is unfortunate. My fleet is en route, but because of the mines it may not be enough. Wait, the Enclaves are all gone? Oh, right, Devourer Golem. That's actually pretty helpful, for once.

As the ships enter the wormhole to Vanguard Party, though, they hit ANOTHER minefield, but since this one was just remnants that somehow were missed during my attacks on Iridian Citadel I only lose a few ships.

I Switch view to Mimoulette for a second to grab my fleet and send it to the rest of the survivors who are stationed on Vanguard Party, but upon returning to that location I notice a mysterious lack of fleet.

I'd forgotten about the Devourer Golem. Frak.

This is going nowhere fast.


4
AI War / Re: Which role do you play as in AI War: Ancient Shadows?
« on: Yesterday at 12:41:47 PM »
I have no friends to play with, so I always play Normal+Champion.

5
AI War / Re: Private alpha of Vengeance expansion has started
« on: May 20, 2013, 06:05:44 PM »
Stuff like that happens on tiny maps. I dunno how the hack works, though.

6
AI War / Re: Private alpha of Vengeance expansion has started
« on: May 19, 2013, 02:20:18 PM »
I think the Core just doesn't work period, I started an ancient shadows game recently with the Core as one of my random AI draws and am about 3 hours in at this point.   I haven't seen a single Mk V ship out of it.  I haven't even seen a single ship of unusual mark out of it.

I can confirm this as well, Just tried two Core AI Types with no secondary AIs and the waves were mk. I.

Also a little bug: Turtle+Support Corps AIs still launch waves. (I set up a game with both AIs having these types, both of which are not supposed to send waves.)


The Vengeful AI still sends exos even when "No Enemy Waves" is enabled. Is this intended?

7
After Action Reports / Re: Surprise
« on: May 15, 2013, 07:15:00 PM »
ARS tab shows Armor Booster, Polarizer, Beam Frigate, in that order, The leftmost one is the default, correct?

8
After Action Reports / Re: Surprise
« on: May 15, 2013, 07:11:00 PM »
And now it's time to begin the offensive towards Atmospheric Spire, with the end goal of hopefully acquiring the ARS in orbit there. There are no significant defenses except for an Ion Cannon I on Iridian Citadel, which should be easily cleared out with starships. All I have are two flagships, which should be enough to take it out. Even if they die, I have the resources to replace them. Halfway to the cannon, though, they get eaten by a Disassembler Guardian. I could build raid starships, but that would take a while. It's just a Mk. I cannon, so I can probably just take it out with fleet ships and suffer minimal losses.

Devourer Golem on Iridian Citadel

'

I'll just wait for that to pass. In the mean time, taking Lusitania might be a good idea. It's adjacent to both Vanguard Party and Mimoulette, so I can easily defend it and taking it would also remove a potential high-level (IV) threat against my homeworld. Also, the Traders stop by, so I purchase a Zenith Generator.

The Cookie Monster left, so I now have the option of immediately pursuing Atmospheric Spire. That sounds like a better idea, since I need to conserve defenses for the next Shard chase, and by taking Lusitania I would need to allocate some of my remaining caps of turrets there instead of on Arrakis.

I'm greeted by a bunch of explosions upon entering Iridian Citadel. I forgot that I was playing against Mine Enthusiast. I'll send in a decloaker before my fleet next time. After taking a quick retreat to repair, I send my fleet back in. It turns out that Enclave guardians under a Mk. III and Spire Guard Post Shield are pretty nasty. There's also a Counterattack Guard Post, which I don't know whether or not sends wave warnings when "No Wave Warnings" is turned on.

They don't.

Eventually I clear the planet. Atmospheric Spire is next. I'll see if there's anything worth hacking for.

9
After Action Reports / Re: Surprise
« on: May 13, 2013, 09:41:17 AM »
Thanks.

10
After Action Reports / Re: Surprise
« on: May 13, 2013, 04:42:00 AM »
per-planet alerts

I feel that this is one of the things that I should know what it is but don't. How do I use this exactly?

11
After Action Reports / Surprise
« on: May 12, 2013, 09:28:18 PM »
I'm trying another Fallen Spire game. I've never beaten one, so I hope to do so this time.

Fairly standard setup:

7/7 Random All AIs (weak, I know, but just wait)

80 Planet realistic map

Minor factions:
Resistance fighters 4
Colony Rebellions 4
Zenith Traders
Dyson Sphere 4
Devourer Golem
Roaming Enclaves 4
Golems (Medium)
Spirecraft (Hard) 4
Fallen Spire 4
Botnet Golem (Hard) 4


AI Mods:

Reveal Random AI Types
No Wave Warnings

^^ I've never heard of anyone playing with this so I wanted to try. The AI doesn't get warned when I attack, so why should I? It's just fair, right? RIGHT?

Right.

All expansions are enabled except for Ancient Shadows, which I haven't bothered to install on my new computer yet.



Onto the game:

After spending some amount of time trying to get the map into a readable state, I end up with this:

The massive network at Vanguard Party makes reorganizing the map somewhat difficult, but this will have to do.

Next, I begin the usual early-game stuff. Scouting, getting the fleet built, etc. Yada yada.

Unlocked:

Econ Command II
Missile Frigates II
Grav Turrets
Zenith Bombards II
Mini Fortresses
Laser Turret II
MLRS Turret II

I'm focusing on defense since I will be being attacked without warning and therefore my fleet may not always be able to arrive in time, so I need a decent safety net to hold off aggression until backup arrives. The AI has Mini-Rams, which the grav turrets can hold back and laser gatlings, which MLRS gets bonuses against. The Laser turrets are good vs. Bombers, which would otherwise take out much of my defense, so that's the logic behind those. The AI types I have are Mine Enthusiast, which shouldn't be a problem, and Experimentalist. The Experimental translocators are why I invested in more Bombards, which have enough range to not care much about translocation.

Scouting reveals some good stuff. There's a hive golem on Sloths II, an ARS on Atmospheric Spire and a Starship IV fab on Augustgrad. I'll hack the ARS later, but right now the Golem is top priority since the Hive is probably almost as OP as the botnet golem.

Some waves come, but nothing worth mentioning happens.

The first subspace signal is, obviously, on my homeworld. Blah blah, wait for the timer to count down, and so on. Once it finishes, it tells me that the next signal is on Eastasia, 2 hops away. My fleet is not big enough to deal with the interception fleet, so I take Vanguard Party to provide supply on Eastasia for mobile builders. My fleet neuters the planet and I establish a beach head consisting of mines, assorted turrets and mini fortresses. Vanguard Party gets its own defenses as well.

With the knowledge from VP I unlock Crystal harvesters II. That should help my economy a bit. Once I finish with the beachhead, I send in the Survey ship.

Upon viewing my homeworld in order to grab the surveyor, I see that the home command shield is a little under 50% and being assaulted by bombers which slipped past the miniforts. I must have missed a wave, which does not bode well for the future. The miniforts are moved closer in and make short work of the bombers. It was a close call, though.


Sorry guys.

The survey ship moves to Eastasia and starts looking for the signal. It finds the shard, as usual, and large numbers of AI ships begin to pour into the system (again as usual). It turns out that making the beachheads was a good idea, since my fleet takes almost no losses.


Escorting the Shard

Conveniently, the wormhole to Mimoulette (my homeworld) and Eastasia are very close together on Vanguard Party, so it takes very little time for the shard to get to its destination once it clears Eastasia.


Fighting on Vanguard Party

The subspace reciever is built and begins searching for another shard. Meanwhile, I've decided to pursue the ARS before the golem. I don't have the resources to sustain one at this moment, and Atmospheric Spire has not only the ARS but a Data Center as well. As I expand, though, the whole "no wave warnings" thing is going to start to hurt. At least it still plays the little sound when one arrives, but that doesn't mean I'm always going to hear it. :V



12
Off Topic / Re: Wargame: Airland Battle
« on: May 12, 2013, 08:14:28 PM »
(Note that I've only played European Escalation, but I'm assuming that the view is done in roughly the same fashion.)

In EE, most of the time you aren't seeing it super close like in most of the screenshots, but neither are you going to be zoomed out to the maximum level where the units are just represented by icons. Bigger units like tanks and stuff can be seen moving around, you can see gunfire, missiles and artillery shells going off and so on. Infantry is usually barely visible except for the name icon floating above it, but because you generally aren't doing a ton of active micro I actually disagree with Wingflier that it's entirely feasable to zoom in for a little bit to see your guys doing their thing up close.

13
Out of curiosity, which one of you voices the AI?


If I remember correctly, the AI voices are done by Chris and his wife (highly modified, of course).

14
Off Topic / Re: Ender's Game: The movie
« on: May 08, 2013, 10:41:07 PM »
They seem to be misinterpreting Asa's comment--That it has "no significance to someone who has not read the books" as meaning that the actual scene and destruction of the Formic homeworld as being portrayed as just another explosion. In reality, unless I'm horribly horribly mistaken, he's merely talking about the studio's descision to show the destruction of the planet in the trailer--It's not so much of a spoiler because there's no context, so it looks like a generic explosion. He only says that it's insignificant in the trailer, not in the actual movie.

15
Off Topic / Re: Ender's Game: The movie
« on: May 08, 2013, 06:33:20 PM »
I'm pretty sure that the guy's just referring to that specific part in the trailer having no impact. Without context, it's entirely true that it just looks like another explosion, which sci-fi/action movies tend to involve a lot of.

I'm sure that as long as the directors have even a shred of sense, the destruction of the Formic homeworld will remain that "Wow" moment.

On a related note, he did an AMA on reddit in which he answers some questions. His responses give me a little more hope, although some parts that I'm really concerned about (ie., how the movie will handle the Giant's Drink stuff and Peter and Valentine) have not been answered, probably because he's not answering questions that are specific to parts of the movie.

Pages: [1] 2 3 ... 58