I'm trying another Fallen Spire game. I've never beaten one, so I hope to do so this time.
Fairly standard setup:
7/7 Random All AIs (weak, I know, but just wait)
80 Planet realistic map
Resistance fighters 4
Colony Rebellions 4
Dyson Sphere 4
Roaming Enclaves 4
Spirecraft (Hard) 4
Fallen Spire 4
Botnet Golem (Hard) 4
Reveal Random AI Types
No Wave Warnings
^^ I've never heard of anyone playing with this so I wanted to try. The AI doesn't get warned when I attack, so why should I? It's just fair, right? RIGHT?
All expansions are enabled except for Ancient Shadows, which I haven't bothered to install on my new computer yet.
Onto the game:
After spending some amount of time trying to get the map into a readable state, I end up with this:
The massive network at Vanguard Party makes reorganizing the map somewhat difficult, but this will have to do.
Next, I begin the usual early-game stuff. Scouting, getting the fleet built, etc. Yada yada.
Econ Command II
Missile Frigates II
Zenith Bombards II
Laser Turret II
MLRS Turret II
I'm focusing on defense since I will be being attacked without warning and therefore my fleet may not always be able to arrive in time, so I need a decent safety net to hold off aggression until backup arrives. The AI has Mini-Rams, which the grav turrets can hold back and laser gatlings, which MLRS gets bonuses against. The Laser turrets are good vs. Bombers, which would otherwise take out much of my defense, so that's the logic behind those. The AI types I have are Mine Enthusiast, which shouldn't be a problem, and Experimentalist. The Experimental translocators are why I invested in more Bombards, which have enough range to not care much about translocation.
Scouting reveals some good stuff. There's a hive golem on Sloths II, an ARS on Atmospheric Spire and a Starship IV fab on Augustgrad. I'll hack the ARS later, but right now the Golem is top priority since the Hive is probably almost as OP as the botnet golem.
Some waves come, but nothing worth mentioning happens.
The first subspace signal is, obviously, on my homeworld. Blah blah, wait for the timer to count down, and so on. Once it finishes, it tells me that the next signal is on Eastasia, 2 hops away. My fleet is not big enough to deal with the interception fleet, so I take Vanguard Party to provide supply on Eastasia for mobile builders. My fleet neuters the planet and I establish a beach head consisting of mines, assorted turrets and mini fortresses. Vanguard Party gets its own defenses as well.
With the knowledge from VP I unlock Crystal harvesters II. That should help my economy a bit. Once I finish with the beachhead, I send in the Survey ship.
Upon viewing my homeworld in order to grab the surveyor, I see that the home command shield is a little under 50% and being assaulted by bombers which slipped past the miniforts. I must have missed a wave, which does not bode well for the future. The miniforts are moved closer in and make short work of the bombers. It was a close call, though. Sorry guys.
The survey ship moves to Eastasia and starts looking for the signal. It finds the shard, as usual, and large numbers of AI ships begin to pour into the system (again as usual). It turns out that making the beachheads was a good idea, since my fleet takes almost no losses.Escorting the Shard
Conveniently, the wormhole to Mimoulette (my homeworld) and Eastasia are very close together on Vanguard Party, so it takes very little time for the shard to get to its destination once it clears Eastasia. Fighting on Vanguard Party
The subspace reciever is built and begins searching for another shard. Meanwhile, I've decided to pursue the ARS before the golem. I don't have the resources to sustain one at this moment, and Atmospheric Spire has not only the ARS but a Data Center as well. As I expand, though, the whole "no wave warnings" thing is going to start to hurt. At least it still plays the little sound when one arrives, but that doesn't mean I'm always going to hear it. :V