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Messages - Trandrin

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1
AI War / Re: 7/7 game with next to no knowledge used... won.
« on: April 25, 2013, 03:02:27 PM »
Where there any other memorable bits while you were doing this? Seems like it would be a fun thing to fool around with between other games.

2
AI War / Re: So, Enclave Starships
« on: April 23, 2013, 03:59:30 PM »
I love my enclave. Drones are nice so please keep them. Lowering their knowledge cost might help out.

Usually fleet enters system with the enclave right behind them. I keep it powered down until the fighting starts, then it churns out a long line of fodder to hassle the enemies. Downside is you need to unlock turrets in decent numbers for large numbers of drones.

3
AI War / Re: Sprite Question
« on: April 23, 2013, 03:29:02 PM »
Its not much, just changing a few bits on the mk2. Was gonna add more later on if it never got its own skin. But for now was just to make it look a tiny bit different.

4
AI War / Sprite Question
« on: April 23, 2013, 03:21:32 PM »
I am asking regarding the Flagship. I was playing today and noticed it doesn't have a mk3 version. It just uses the mk2 skin. Decided I would try to give it its own image, at least  to make it a tiny bit different looking. Minor ocd and all. Only problem was I couldn't seem to find the folder or  buy image to replace, perchance am I just missing it/being blind? Or does it not have one yet?

5
AI War / Re: Possible proposals
« on: April 23, 2013, 08:23:02 AM »
Be fun to get shield bearer as a mercenary with same or slightly reduced cap. You would pay out nose to have it, but it is there. I get happy when I see shield Bearers under AI command. They are not immune to reclamation.

6
AI War / Re: What's with the new Guard Posts
« on: April 05, 2013, 12:48:48 PM »
That might actually be a good thing. Those who throw their numbers with less micro around can continue without taking extreme casualties among certain ships. Those who want to take less losses will throw down extra orders to prevent those ships from being killed by a type of guard post that hates on them slightly.

7
AI War / Re: What's with the new Guard Posts
« on: April 05, 2013, 11:47:32 AM »
Dunno if thoughts are still being discussed on the guard posts elsewhere. I just started up a new game as well after a long hiatus, so I will put in a message here instead of starting a new thread. These guard posts are quite lethal. Watching them pick apart star ships or dozen fleet craft in a salvo or three is ugly. 

Are they going to be remaining at this high of a strength level? It is rather tedious to go system to system and having to divide my entire fleet each time and send the pieces at the post they counter. They are not so much a stronger fight as a more time consuming one.

Wish they had generally stronger base dps without such high multipliers or other things making them stronger instead of a hard counter to specific armor types. :/ .  Each fight with one acts kinda like attacking a fortress. Specific ships or heavy losses, just a little focused.

 How does one revert to older versions of updates? Losing all the changes after the post one would hurt a little. But I would rather not fight this kind of battle every time I enter a new system.

8
AI War / Re: Special Forces and Core Reserves need a change or two
« on: December 16, 2012, 10:38:04 AM »
Dunno if this is relevant. But try Crafty Spire. If what I saw was correct last time I "played" with it. The SF gets to be Spire craft. All SF.  It will drown you with Spire Craft. Red AI type indeed.

I take it that might be normal though for its class. But it made progressing in that game a none valid tactic. More so with CSG on.  Ever move against anything valid ended with them taking out anything nearby. Woe on the few worlds were I had to do heavy combat to advance. Never even got near a home world so dunno how that would have turned out.

9
AI War / Re: AI Ship Hoarding
« on: November 30, 2012, 01:50:07 PM »
I have pitched fights with 10/10, even won one once barely, rest are/were in various levels of play.  I consider them to be a "normal" place to play, as you must be on your toes or they will take you apart. Even then most times it gets the better of you.

 As to stuff getting stuck I see it from time to time, where guards at posts move to engage something then "turn off" and go back to dormancy stretched out like a line from their spawn location, or large groups of ships just give up and stall. I saw it a lot more once the Special Forces were given their overhaul.



10
AI War / Re: AI Ship Hoarding
« on: November 30, 2012, 01:02:24 PM »
Checked my saves, only other one is well before the waves that make up this threat ball are even announced.. Even in the current state of the save though, reloading is causing a weird effect. Had just taken a ARS world, normally Special forces have usually kept going with their attack/defend order on a world like that, showing up late to party before departing. Now they all just stopped and flew back to their rally point, ignoring what they had been sent to do the first time round.

Hope the 10/10 can be made to have a little less care for its fleet. It considering its fleet to be half as strong is kind of silly when they number in thousands and then some.

11
AI War / Re: AI Ship Hoarding
« on: November 30, 2012, 12:37:10 PM »
Difficulty 10/10 game. The Massive threat ball I have is not SF. They are stationed further back on another world. All the threat that is built up on my wormhole is wave based, those that hit planets other then the ones armed to the teeth. Even then some of the stuff from a few waves combating the fortified worlds fell back before large amounts of damage could be dealt, joining up with their "brothers".

Already been doing the trick with the Riot Star Ships, Even got Spire Tractor Platforms in on the action, throwing meat shields buys me some time to get them in and out but they still lost a number of their kin. Repeating this feet is taking a toll on their count, not to mention the pocket book.

As to finding other targets they will hit them and destroy the worlds. But then return to having to pick a fortified one to camp outside of until its time to repeat. Although a odd event just occured. Reloaded the save after taking a short break all hostile ships instantly warped into the worlds they stalemated on and brought ruin to them.

12
AI War / Re: AI Ship Hoarding
« on: November 30, 2012, 11:55:11 AM »
No super weapons are currently on for my current game. If I had to resort to warheads it would have to be for more then one wave as this will happen again if they don't land right on the whipping boy and actually stay to fight. So eventually the AiP accumulation would gut me. First few times the tractor pulling with riot star ships onto my world worked. Now they spawn in large of numbers for conventional fleet actions without support from my mines/forts/turrets to work.

They now have two carriers+other ships at that wormhole still waiting. Sad part if they attacked they would probably win but yet they still hold back. As to them freeing and going elsewhere that won't accomplish much other then break a few worlds that I rebuild before they clot around the home world again. All they are doing is blocking one of the entrances making it trouble to move around them to continue with the game.

Had they attacked at each wave interval I would have fought them on normal terms and won against them even with some losses.  Game is the latest version. Inquiry, do mines effect firepower? I have many many dozens of them as it was part of my strategy,  to lay lines of them to their target and let them pulverize themselves through those before hitting a turret wall.

This AI retreating early mechanic is going to heavily impact any defenses where the AI can actually retreat. Guess its back to laying defenses and tractor turrets right at the wormhole so to catch them before they have a chance to flee. I can see the desire for the AI to command its fleet to be more cautious, but their acting kinda like cowards now. 

13
AI War / AI Ship Hoarding
« on: November 30, 2012, 10:56:12 AM »
I decided after a short break to start up AI war again. The game in question was one with CPA waves active. Noticed that the waves would refuse to attack several of my worlds. They would just sit at threat until several more waves piled up and they would overwhelm any logical defenses I would have installed on the world. I was unable to find a effective way of clearing out these giant threat pileups.

Made  a choice of ending the game and turning CPA off for a more normal game thinking it a fluke.  Game went along normally until I got my whipping boy up.  Again the AI refused to advance until their numbers were extremely in their favor. I used a world past the whipping boy to add a ingress point allowing them to not warp right into whipping boy. Insult to injury at times a wave, which had jumped right into the whipping boy, would just abandon its attack and retreat en mass. 

Eventually these waves would clog around worlds I had defended with no way for me to move them short of warheads. At first I used riot and other tractor craft to pull chunks of the wave into my worlds but their numbers got so high, they just instantly killed anything I sent out to fight them. Have just a light turret layer on the home world right now and a wave of 2.2k ships just sitting outside of it.

I rather dislike this new flow.  I used to imagine the AI being bloodthirsty with these ships as it always had more to throw at you and break you. Now they seem skittish and fearful for their lives. Saw that there was a change to make turret firepower no longer be considered 1/10. Think I might need to figure out new defenses measures.  :-\

Anyone else have any thought or advice on this?

14
AI War / Re: AI War Beta 5.093 "Apply MkIII Sanding Machine" Released!
« on: October 14, 2012, 09:08:15 AM »
I just had Dark Spire destroy/activate a barracks in my current game. As they were the only ships fighting on a AI world. Also having random spawns of dark spire on a few of their generator worlds I have not activated.

15
AI War / Re: AI low cap ships
« on: October 06, 2012, 10:32:32 AM »
Think these guys got me in one of my AAR. They can be scary durable at later marks and in large numbers.

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