« on: Yesterday at 05:28:55 AM »
The MAD strikes me as a UI nightmare though. Since its role changes depending on the modules you'd want to select them by loadout and at that point why not make the most useful loadouts units?
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I feel bad for Tidalis but since you guys shot down the suggestion to port it to smartphones I guess you don't want to see it again.
We probably will at some point, there just never seems to be enough time. I think it would be fun on iPad.
Need help brainstorming:
I want a starship that deploys drones...drones not like enclaves but drones like TDL's or Blade Spawners.
These drones are slow, frail, have a short range, and are produced slowly with only a select few starship carriers.
But...they almost guarantee reclamation if they hit their target. They have artificially high reclamation (not normal damage)...although if needed they can have high straight up damage as well.
The Marine / Hacker assault carrier.
Kahuna reacts to TDL's the way I react to instadeath exploding barrels.http://www.arcengames.com/mantisbt/view.php?id=1839
However, given how AI Wars has shifted_so_hard away from units away from reclaimationAt the same time I get feedback from folks who exploit reclamation to basically disqualifyingly-cheesy levels. They don't research mkII/III/etc fleet ships, they reclaim them.