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Skyward Collapse / Re: Release Time?
« on: Yesterday at 02:08:42 PM »
Would our purchases on steam help you the most the first day, or would you want some to wait till the weekend?
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What sort of bindings do you mean, precisely? "open various sidebar categories?" "directly go into placement mode for x building?"
I mean, I don't need stuff that can't fit in that timeframe at the moment
). . .you are correct that the goal of the game was originally "cause as much carnage as possible while still living." I mean, that's what was in our original design doc, and was always our intent. And it's an idea that I like... but I'm not sure if the game has moved on from that. I think some of the players who talked about the game getting too impossibly hard if we combined woes with a score cap have a really good point.
we're expected to deliver a press build tomorrow, so I'm flipping the heck out.

I think the attitude and tone of the writing would fit really, really well as coming from HR. 
Well, the rule is now 16, so it's unlike to come up very often. But it's one of those things that prevents you from just building super-stacks way out into nowhere. It's more of a "total board size" sort of thing in this regard, and I think it feels a lot more natural and certainly prevents cheese.
3. Every time a military unit is produced, the bandit spawn counter is reduced a certain amount in a certain radius.