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A Valley Without Wind 1 & 2 / Re: More choices in the strategic game that affect the tactical game
« on: October 12, 2011, 07:22:23 AM »
Confetti spell, doh, right we just got the firecrackers sorry i forgot them.
that this will be mainly an adventure is clear but the complete civilization management will be huge if i get it right?
beside this if it would be a hexagon map it would feel like Civilization 2/3 if i get it right in mind.
( long time ago in a far far corner of my PC... yes it was that game hopefully)
Pro for X4 but like already explained it's "just" another option ( additional feature later) right?
besides the basic are already in for a X4 game:
Expand check
Explore check
Exterminate check
Exploit ... check
is missing for me at my state of civilization level.
i used the "" ( how they called in english can't find a dictionary entry for them ^^' ) so no one hang on that word and could be concerned of that "just"
that this will be mainly an adventure is clear but the complete civilization management will be huge if i get it right?
beside this if it would be a hexagon map it would feel like Civilization 2/3 if i get it right in mind.
( long time ago in a far far corner of my PC... yes it was that game hopefully)
Pro for X4 but like already explained it's "just" another option ( additional feature later) right?

besides the basic are already in for a X4 game:
Expand check
Explore check
Exterminate check
Exploit ... check
is missing for me at my state of civilization level.
i used the "" ( how they called in english can't find a dictionary entry for them ^^' ) so no one hang on that word and could be concerned of that "just"

like clear skies I&II for Eve online ^^
] , the games fell all the same by them. unfortunately the little ones will get eaten by the big fishes in time.