A Valley Without Wind 1 & 2 / Re: AVWW2 - Early impressions/feedback (now with more feedback and less derail!)« on: January 02, 2013, 05:36:33 PM »
I completely disagree about the exploration without a map. I can't think of anything I've ever been more frustrated with in a game than trying to find my way around not not succeeding. When I get lost in a game, I just stop playing. I don't spend a lot of time trying to find my way out. I just move on to another game.
Demon/Dark Souls is not for you then, but that game was based around being Nintendo style hard and death-experimentation. It also was level crafted for landmarking.
A similar mechanic in, say, Assassin's Creed wouldn't work without some serious level design reconsiderations.
EDIT: I should mention I have purposely NOT gone near the Beta yet, waiting to get a 'first feel' off a more streamlined product. This disclaimer is added because I have absolutely no idea if no map is a good or a bad plan for this game in particular.