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Messages - Ricca

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1
Thanks for fixing the Spire Maws. Had about 200 SSB Mk IIs in them (from a CPA), and they rank fairly well among units that you want dead.

2
Just curious, are Maws still supposed to attriction damage units they swallow?

My Maws are doing plenty of swallowing, but no actual damage.

3
Ah, I see it's been fixed in the wiki.

In fairness, 11,124,400 is hardly a normal number in terms of Cap HP.

4
Also in honor of being one of the winners of the "Worst Unit Of The (time interval) Award (VIII)" poll, the Infiltrator:
Cap Health from 11,124,400M*mk => 15M*mk.

Hopefully a typo, or else I'm going to have nightmares over Infiltrators that had over 200 billion HP each.

5
AI War / Re: Poll: Worst Unit Of The (time interval) Award (VIII)
« on: October 29, 2012, 12:31:10 AM »
In my experience, I had astrotrains that went right past my home command station and enjoyed blowing up my resource convertors and space docks.

That was fairly annoying, I have to admit.

6
AI War / Re: AI War Beta 6.002 "Better Than A Stick In The Eye" Released!
« on: October 26, 2012, 03:28:13 AM »
Uh, technically, if the Nuclear Eye goes off, wouldn't it be an intergalactic incident now, instead of international?

Yes, of all the things I'm nitpicking about, I chose that.

7
AI War / Re: AI War Beta 5.070 "The Once And Fortress King" Released!
« on: August 23, 2012, 08:42:30 PM »
Then there'll be the Technologist version of it, I assume?

Spreading love, joy and bombs across humanity.

8
AI War / Re: AI War Beta 5.070 "The Once And Fortress King" Released!
« on: August 23, 2012, 08:23:30 PM »
Well, I suppose we'd probably get an AI that uses Ancient Shadows fleet ships.

If keith wanted to make things interesting, he could put in a long-range combatant AI, that specialises in fleet ships with 10k+ range.

9
AI War / Re: AI War Beta 5.068 "Old Enmity Reclaimed" Released!
« on: August 21, 2012, 08:18:00 PM »
Maybe the things just hate me. I dunno. Save file's attached.

Only have the Nanoswarms as normal Neinzul. Trying to clear out one homeworld before I take the other.

EDIT: Sharptetheruz has two Spire Knowledge Archives on it as well, if you want to look into that as well.

10
AI War / Re: AI War Beta 5.068 "Old Enmity Reclaimed" Released!
« on: August 21, 2012, 08:07:25 PM »
Updated to the latest patch, and the Nanoswarms are using the regen chamber as normal. Dunno what happened.

Anyway, my Mk V Spacegoat fabricator loves the change, also. 245 of the little things.

11
AI War / Re: AI War Beta 5.064-5.067 "Abilities Unlocked" Released!
« on: August 21, 2012, 05:35:15 AM »
Keith, um, slight problem.

My Neinzul Youngling Nanoswarms have forgotten how to use regeneration chambers.

As in, they don't go into them automatically. Or manually. Instead, they take the third option of waiting until they die.

12
AI War / Re: Is there a way to wake all ships on a planet on purpose?
« on: August 21, 2012, 03:38:56 AM »
Transport near the command station, or a golem.

EMP, after you wait for it to wear off. (Instead of sending in the raids to kill, loot and destroy.)

13
AI War / Re: Poll in light of Recent changes to AI Reinforcements
« on: August 21, 2012, 12:35:22 AM »
I dunno, on a 10/10 game I was playing, I had a 1000 ship CPA launched at me while I only had one planet.

It was actually only 100 or so, since the AI didn't have 1000 to begin with, but 24 of them were Mk V Zenith Bombards.

14
AI War / Re: AI War Beta 5.064-5.066 "Abilities Unlocked" Released!
« on: August 19, 2012, 12:06:15 AM »
One minor thing.

Found a Mk V Tackle Drone Spawner Fabricator.

I don't think I've ever seen a unit that has more effect on a battle then that thing, except for a Martyr.

It may not do much damage, but it throws AI units over to the edge of the planet zone and holds them there.

Might combine well with Leeches, tbh. Throw them across and reclaim.

15
AI War / Re: AI War Beta 5.064-5.066 "Abilities Unlocked" Released!
« on: August 18, 2012, 08:44:56 PM »
Had a play with the Railclusters. Think they may be more effective against forts then Bomber Starships are. I'd be genuinely scared if I came across a wave of them at higher levels.

Although one question, do the Railclusters count as sniper shots, in terms of immunity?

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