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Messages - Silver

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1
AI War / Re: Poll: Worst Ship Of The (time interval) Award
« on: February 11, 2012, 01:49:37 PM »
I voted Ether Jets simply because I can't find a place for them at all.

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AI War / Re: The new Hybrids
« on: February 01, 2012, 11:00:21 PM »
Make it a massive horse with millions of Hp and give the player the ability to attack it while still in construction!

3
Did you know you can select the availability of many additional ship types when starting a new campaign? The vast majority of ships are locked by default so newer players don't get overwhelmed.

4
8 martyrs took out what 1000 of my ships and a nuke couldn't. Thank you sir, I can't believe I've been fighting with sticks and stones while having access to this kind of firepower!

5
Approximately when I'm getting my 2nd/3rd shard, the AI sends fleet after fleet at a random border world. It(the AI) doesn't actually assault the world- it just waits at one of the nearby wormholes. At the start, it's just 2-3k ships which I can take out with an EMP+my main fleet. But then the fleets just become larger and larger until I have literally 8-9k+ ships(50-60% in carriers so nukes don't help) at my doorstep.

How do you deal with/avoid this problem?

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AI War Strategy Discussion / Re: LOTS Shard Retrieval
« on: January 26, 2012, 07:26:28 PM »
I lost my first 3-4 games by just rushing to get the shard and then getting obliterated by 300-400 Mk4 and Core ships. Then I took out the warp gates and suddenly I could escort the shard, build a stupid amount of turrets and FF's and (just barely) survive. Maybe I'm doing something wrong but nothing else worked for me.

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AI War Strategy Discussion / Re: LOTS Shard Retrieval
« on: January 26, 2012, 05:21:54 PM »
A small tip: take out any neighboring warp gates and SAVE before using your survey ships.

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AI War Strategy Discussion / Re: AI War - A Guide to Golems
« on: January 26, 2012, 04:53:08 AM »
I love hive golems. So amazing for defending your worlds or taking the brunt first enemy salvo when breaching a new world. I'd even rate them higher than the armored golem (decent for clearing guardposts where you can't/don't want to bring a full fleet in but a little underwhelming otherwise).
The black widow, sadly, seems almost useless. She simply cannot handle anything- 200-300 smaller ships are a serious threat, larger ships absolutely destroy her, she's not that great at hunting guard posts either.
Artillery-sounds great on paper but if you've got the beachhead secured, you can probably use sniper turrets and the like for smaller targets and bombers for larger targets.
Regen/botnet-haven't met these yet.

My personal ranking:
Hive- 9/10
Armored-7/10
Black Widow-2.5/10
Arty-2/10
Cursed-6.5/10 (basically, a flimsier armored)

9
AI War Strategy Discussion / Re: When To Upgrade What?
« on: January 26, 2012, 04:27:05 AM »
My personal must-have techs include:
Forcefield (usually all of them, FF's are crazy good)
Bomber 2 & 3
Missile Frigate 2 (possibly 3)
Fighter 2 (rarely 3)
Either scout 3 or Scout starship 4 (depending on availability of a Mk4 Factory)
Turrets depending on the situation (the beam, missile and electricity turrets are always a solid choice).

10
I take out the warp gate in the "hostile" system where most of my defenses are. This leaves the waves that spawn from the destruction of a warp-counter-guardpost-thing (I usually take my main fleet or a hive golem to deal with them) and those sneaky warp guardians (usually not much of a threat). As far as the larger waves that don't warp in, I try to setup this duo-wormhole defense at a massive chokepoint to force an engagement.

It can sort of be done at 2-3 chokes at the same time, but I find spreading my defenses any thinner than that late-game ends badly.

11
The biggest help to me personally was learning to defend BOTH sides of a wormhole(I learned this from Lois McMaster Bujold). Meaning, you build a bunch of turrets, tractor beams and possibly a FF or two on your side, then take out the biggest threats on the other side and rush some mobile builders and engineers in there.

 Get a FF(possibly more than one as they are absurdly, incredibly good) right next to the wormhole to force a fight there. I will usually get 30-40 of the basic turrets (MLRS, Basic, Sniper, etc.) and place them around the forcefield. Naturally, if it's very late game, you'll want to max out the number of turrets and always run with a heavy escort(non-frd since you want your ships fighting near your turrets).

Ideally, do this on a world that has a Drill(make sure to NOT take over the world, as the AI will destroy the drill!). Other things that help: Black Hole Gen under the FF's (keep in mind a few ship types are immune to this so it's not a 100% guarantee), Armor Inhibitor, Spider Turrets/ Riot ships to slow down the biggest threats and possibly some mines on your side of the wormhole (by "some", I mean 50-100+).

You can even put a logistics station on the friendly side of the hole to make sure you can get reinforcements there asap. The resources lost from this are negligible compared to the benefits.

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