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Messages - bonesbro

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AI War / The AI really likes building Zenith Reprocessors
« on: October 21, 2012, 01:29:47 AM »
I'm playing a diff 7 game with a Zenith Descendant AI and it's building a lot of Zenith Reprocessors.  I'm pretty regularly seeing 1-2x ship cap (eight) even on neutered worlds that only have 30ish total ships.  My guess is the AI is getting at least one each reinforcement cycle.  I'm seeing worlds with more than 9x ship cap in ZRs.

Is this intended?  Do other low-cap ships have this problem?

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AI War / Re: Reactions to Ancient Shadows and Suggestions
« on: August 19, 2012, 04:01:48 PM »
Also, I noticed didn't get a scenario in nebulas 5 and 6.  They were just completely empty.  Is this expected at the moment or should it have given me a dupe?

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AI War / Re: Reactions to Ancient Shadows and Suggestions
« on: August 19, 2012, 03:45:44 PM »
It got a whole lot easier with after getting the abilities patch.  Shadow Shield to save my allies (or myself) turned an unwinnable fight into, well, something we won.

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AI War / Re: Reactions to Ancient Shadows and Suggestions
« on: August 19, 2012, 11:42:19 AM »
I'm playing my 4th scenario this game and it's just brutal.  It's the EE vs. SF mission.  Even taking out a couple of spawners early the SF builds ships much, much faster than the EE and they're steamrolling the map.  I've tried it three times now and can't even come close to winning.  I've been trying to kill enemy ships while staying in missile range of a spawner (ZS-DD with a shield and 3 Missile IIIs).

I just patched up to the version which added abilities, so we'll see how much shadow shield helps.  But right now it's really frustrating and feels unwinnable.

(Two AIs on diff 7 if it matters)

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AI War / Re: Dealing with mines
« on: March 22, 2012, 09:29:56 AM »
Thanks for the replies folks.

It's particularly frustrating at the very start of the game, when rebuilding "a cap of missile frigates" is lot of waiting.  One of the AIs is a mine enthusiast so I guess I have to repeat this at half the planets in the game?  I don't understand what the scout starship is going to do to help - it will let me see the mines but my ships still fly into them and explode when they exit the wormholes.  There's no "stop out of range and shoot them" at a wormhole :)  They're area mines btw.

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AI War / Dealing with mines
« on: March 22, 2012, 12:33:16 AM »
It's been a long time since I played.  I started a new game, patched it up to the latest one (which buffed mines, apparently) and got very frustrated at the AI mines.  Every time I bring a fleet into a system half of it would explode due to minefields.  Then I tried to pull the fleet out of the system to go stop a wave and I lost half the remaining ships to mines on the way back out.  I ended up just alt+f4ing the game out of frustration of having to wait another 10 minutes to rebuild a fleet.

(I read the new hacking rules too, and my interpretation was basically that unless you're really experienced at the game, trying it would just be the apocalypse, and isn't it newer players who needed the knowledge boost anyway?)

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