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A Valley Without Wind 1 & 2 / Re: A Valley Without Wind Hits 1.0, Released on Steam
« on: April 25, 2012, 12:20:02 AM »
Top 5 as of 10:19 PM PT.
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True. The last release was the one with the nerf for humans with them.
Thanks very much for this patch as I'm very happy to see Viral Shredders toned down - hopefully this doesn't incite a riot with torches or pitchforks in the process.Cool stuff with the manual updates, too! I did notice that this 3.0.2.3 patch was about 6 megs versus the normal 2+ megs - was there some resources that were replaced or something? Anyway, thanks a bunch!
Alternatively, if you press F3 to enable debugging information in-game, then press Ctrl+Shift+F8, data for every unit type in the game will be exported to ShipDataFull.xml which will then be found inside the Data folder in your AI War directory.
Comments:Hmm, When I load a game with them I see the new numbers (280, etc) for attack. What do you see?
1) The attack power of electric shuttles hasn't been reduced.
Quote2) I like the delay between electric shuttles firing. Ironically though, they are more powerful now because all electric shuttles don't blow their load to kill 1-2 ships. The delay probably needs to be significantly increased for it to effectively decrease the alpha strike effect.More efficient, perhaps. If you could provide a save showing a normal scenario where electric shuttles are pwning the world I could nerf it until they fail to do so
I'm trying to use the ship selection filters, but I must be doing it wrong. For example, the instructions say to push "N + 7" to select ships with damaged engines. Here's what I'm doing:
1. Push "1" to select control group 1.
2. Push N and 7 at the same time to select damaged engine ships
3. Nothing changes, all the ships in control group 1 are still selected
Someone must have a damaged engine though, because my group speed is given as 15 even though every ship in the group has a min speed of 18