slightly off topic Trivia: my perfect games of 'this kind of' genre are
1) Morrowind
2) Diabolo II
3) I Wanna be the Guy
Morrowind works because it makes the player work hard for everything; the map starts blank, and you have to run anywhere to get it coloured in. Technically, no skill required, but it makes discovering new places exciting every time.
Diabolo II works because it empowers players while pretending not to. You feel isolated out in the wilds, a million miles from town, help, anyone, hedged in by monsters.. but its all an illusion because one town portal and you are back home, where you can fully heal, sell gear, go get some food - then step back through the portal and it seals behind you, and the illusion of isolation returns.
I Wanna be the Guy works because the world hates you, and every nanometer of progress you make feels like you have put your shoulder behind a big roman shield and bashed the guy who developed the game backward a few steps toward a distant pit of spikes.. complete enough of the game and you can dream of pushing him in.
ontopic, AVWW didn't previously work because it felt infinite, with no real resistance against progress except my commitment of tme. I didn't have to work hard at all to receive many of the conviences, and once I had powerful spells I didnt think about them again in the span of that sitting. I didn't feel like pushing foward was sticking it to someone, or likely to find some interesting piece of buried temple with bling inside, and I didn't feel like an intrepid warrior helping the town by slaying all the nearby monsters, because they instantly respawned.
^ probably an unrelated rant altogether