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Messages - @B0FH

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1
AI War / Re: Private alpha of Vengeance expansion has started
« on: Yesterday at 12:12:32 PM »
I see the plans to make an unwinnable 1/1 game are well underway.

Love it! Though to be honest I struggled 10/10 without handicaps a year or so ago now, and the difficulty has jumped up since then anyway!  May have to see if that bug still exists come release of 7.0

2
AI War / Re: What do you want the Champion to be?
« on: Yesterday at 10:04:22 AM »
I can live with the Champions as they are now (Nebulae and all), however this really peaked my interest - it screams Borderlands in mechanics, but it sounds very at home with what my vision of the champions

3
AI War / Re: What do you want the Champion to be?
« on: Yesterday at 09:55:28 AM »
Obligatory reference: "do people want fire that can be fitted nasally?" ;)

Lol.

I must know, what is that a reference to?

The 1970s Hitchikers Guide To The Galaxy TV Serial - That does make me wonder why there are no "B" ARCs or giant mutant star-goats already in the game

4
AI War / Re: Some Issues With Knowledge Gain
« on: February 19, 2013, 02:55:54 AM »
I used to play 10 planet a lot, however since AS I've found I just can't play a game that small and win now - 15 seems to be the minimum for me to win (with my skill level). However since AS I also find more enjoyment in playing larger (comparatively) games (40+)

5
AI War Technical Support / Re: key dosn't appear on steam
« on: February 16, 2013, 08:51:10 AM »
Right click on your AI Way entry in the library, and choose "CD Keys" option - that should display the key's you've bought/assigned to your Steam account - you can write it down and then type into the game

6
A Valley Without Wind 1 & 2 / Re: Poll: Keeping knockback on player spells.
« on: February 05, 2013, 04:09:16 PM »
The knockback is sometimes annoying, but it's part of the combat strategy as to how to use/avoid that I would've thought?

7
Worth noting you must WIN the scenarios to unlock the goodies ;)

8
AI War Meeting Grounds / Re: Hello everyone. ^^
« on: January 15, 2013, 11:15:17 AM »
I'm (sort of) a veteran but enjoy playing when I can!
Add "b0fh" on Steam for play on UTC/GMT times

9
AI War / Re: So some guy walks into IRC asking for help..
« on: December 18, 2012, 02:49:23 AM »
tbh I often play in the "standard rts" way of conquering everything, it makes the game challenging in a different way to normal. However I also normally only do that on a snake style map so I can build a front door ;)  It also manage to slow down my overclocked i7 system running at 4.8GHz....

10
AI War / Re: Qs on harvesters, renaming, story mode & skirmishes.
« on: December 07, 2012, 03:18:42 AM »
ADDITIONAL: Running as a Champion (or Normal + Champion) player will also add some flavour text, though the Fallen Spire arc is more linear and "story" like

11
AI War / Re: About the new Astro Train AI Plot
« on: December 02, 2012, 07:15:02 AM »
I think it's more a case of what can Keith do to fix the 10/10 (and similar) bugs within the game ;)

12
A Valley Without Wind 1 & 2 / Re: The latest on the Valley 2 schedule
« on: November 19, 2012, 09:22:33 AM »
It's Astats (and SteamStats, jsarabians.com, etc) that tipped the balance making me buy  AI War (not enough time sunk there!) in the first place, now it's the customer service that keeps me here ;)

13
AI War / Re: [POTENTIAL SPOILERS] Achievement Help w/ AS
« on: November 13, 2012, 08:39:43 AM »
Got it thanks to the "unlock-duplicates" command - many thanks guys! Now I've got all 266 achievements I can go back to enjoying the game :)

14
AI War / Re: [POTENTIAL SPOILERS] Achievement Help w/ AS
« on: November 13, 2012, 02:35:21 AM »
But doesn't the use of cheats negate achievement unlocking?

15
AI War / Re: [POTENTIAL SPOILERS] Achievement Help w/ AS
« on: November 12, 2012, 07:36:39 PM »
Still having issues unlocking everything (although pinged level 50 at least!), just wondering are there any prerequisites in terms of standard research first? (Like in the FS unlockables)

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