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AVWW Mods & Maps / Re: Megaman 8-bit Texture Pack (WIP)
« on: May 16, 2012, 10:29:56 AM »
Man, I love the new interface you've put together. Very slick.
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That'd be fine too, as long as I got the spells immediately instead of having to unlock them. Actually my original idea was for the player to keep the level of spells they didn't use at all in the previous continent, so they'd have to think strategically about what spells to use and upgrade, but I think I mentioned that somewhere else and it didn't seem relevant.I'm sick of grinding to get the spells I like every time I start a new continent. Let me keep some (or all!) of them, please. Especially double jump.
Actually, here's a crazy idea: let me pick which spells to keep when I move to a new continent. More choice is alway nice.
I don't think this is a good idea because people will keep using the same spells. One of the great things about the game is there are like 50+ spells. I think there should be some kind of mechanics that forces people to use different spells, possibly only make some of them available on specific continents. It doesn't help either that once you get a good right arm enchant for 60%+ dmg you tend to keep using that element.
Let's all agree to not take ourselves (or each other) too seriouslyYeah, sorry about that. I'm not sure what came over me, that's gotta be the first time I've taken something seriously in years.
I get it as well.It's certainly a reasonable point, and one I hope you guys take to heart. But jokes at the expense of critics rarely seem anything other than bitter to me, even if they're coming from a fan rather than the individual being criticized. And there seem to be a lot of threads recently complaining about people criticizing the game. I'm glad Arcen doesn't share that attitude, though.
Fortunately, while community feedback is super important, we don't operate based on consensus. Because, yeah: none would ever be forthcoming, about anything, ever. I don't think it's mean-spirited, it's just a very good insight into human nature.
Also, the game doesn't need more enemy types - I kinda don't care about the ones that already exist - but it needs the enemies that do exist to be more unique. For example, I think the tanks in the towns are pretty cool. It's different to just about everything else in the game.Speaking of unique enemies, I absolutely love the giant green slime thing. We need more enemies like that, with complex behaviors that require strategy and planning and whatnot. I'm a bit tired of the other enemies, but man those green things are clever.
Ultimately, this is only somewhat a game about exploration in the first place. It's a lot more about combat, choice, and so on.
In AVWW, the focus is on exploration, and seeing things you've never seen before. It's not on killing every enemy and feeling accomplished by the body count.
Sure.Awesome! I hope you're still planning to desaturate the LayerBases, I'd rather have 'em unblurred but some of 'em are in desperate need of less color.
Taking the feedback into account, I won't touch the LayerBases (stuff you walk on).
So far I'm considering doing:
- Three levels of desaturation: -20, -40, and -60%
- Blurred and non-blurred versions of each
That's six combinations already. Anything else I should try?