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Messages - nanostrike

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1
I like most of it but GOOD GOD.

That picture of the Bronze Age NPC is pretty hideous.  No offense, but it looks like Lady Gaga wearing a toga more than someone from ancient Egypt.

2
A Valley Without Wind 1 & 2 / Re: Lousy Update
« on: September 09, 2012, 10:40:50 AM »
The issue is that, as people have said, aside from sharing the resources, there's no reward for multiple people playing in the same chunk (And thus increasing the enemy HP and such).

And even if there was, what it would do is shift everyone towards using the same spells, since you're all getting the same rewards.

What's needed is to shift the focus of teams to missions and add some sort of reward-choosing thing, IMO.  Where after a mission, you get a choice of potential rewards.  And these rewards should be greater if more people were in the mission (Since it was harder).  That way, after a mission, one person could pick that awesome Ice spell, while another picks the Fire spell.

3
Awww man.  You went with H instead of G?  I'm a bit disappointed, but I'll have to see how it looks while animated before I judge it too harshly.  And anything is better than the current art style, I suppose (No offense).

I'm just worried about it looking too cartoony and bright.

4
I still prefer G, because I'm not keen on the odd body-proportions of the human model.  And for some reason, G just clicks together for me.

But this latest from K is miles above what I've seen from H so far.

5
Well, I don't think that free DLC as a literal DLC thing is something that Steam does.  To my recollection.  And it's kind of important to make sure that everyone gets the art, not just some of the players, because otherwise as we expand the game we have to maintain two art styles.  Not to mention that the new one then hopefully looks much better than the old and we want everyone to have that.

Actually, I specifically remember them doing that for Terraria.  They had a front-page post about their big "1.2 Update", with the blurb "Featuring new enemies, items, and environments!"  So I'd guess something for a major update from you guys wouldn't be impossible.

6
#5 is the only thing I like from H.  It has pretty crisp character designs, it's colors aren't painful on the eyes, and it has enough contrast that you can tell what you're looking at.

I still prefer G's, just because of how well it meshes, but if H steers stuff in the direction of #5, it might have potential.



6 is a total, eye-gouging trainwreck, though.

7
Well...for one thing, I haven't seen A Valley Without Wind on any of Steam's main store pages in weeks.  That's probably one issue with it.

If people don't see it on there, they don't know it exists and don't buy it.



And the second problem is the art itself.  It really turns a lot of people away from the game.  If they looked past that, I'm sure they'd love it, but they aren't gonna look past it.





Also, AI Wars still gives me nightmares where all my Green Dots are overwhelmed by a ton of Red Dots and I have no idea why.

8
Back to the subject of art, just how in love with studio g are people? Their estimate for the whole project is more like $50k instead of $30k with studio h. That makes a kickstarter that much less likely to succeed.

I like G a LOT more than any of the art styles I've seen so far, even H.  The art style in it just jumps off the screen and seems to fit together well.  And I could see it animating very well.


As far as cost goes...perhaps let G know that another studio quoted you $30k and see if they can make a counter-offer.  You'd be surprised at how often that sort of negotiation works.

9
There are Chaos Space Marines with a full mane of hair left?  I don't recall one with a truly intact face.[/quote]

Slaanesh loves pretty-boy Space Marines in his Chaos bunch.




Still not too keen on H's styles.  They just look really blurry, abstract, and disjointed.  To me, they don't seem to fit together.  G still has my vote, by far.

10
I just hope H's new efforts aren't as nausea-inducing as their last one...

11
Same deal with enemies: almost no enemies (actually literally none that I can think of at the moment) damage background objects.

If I recall, Dwarf Skelebots hit background objects with their explosion attacks.

The big issue with the barrels was that at point-blank range, it hits you with almost all of it's mini-projectiles.

12
Thanks for nuking Puzzle rooms into oblivion.

I will now unlock all the lore entries.



Seriously.  Thanks.  I've wanted that forever.

13
I'm sure the entire palletete isn't going to be brown.  But there will definitely be some environments (Ice Age, Time After People) that will have a lot of brown because...it would be natural.

14
A Valley Without Wind 1 & 2 / Re: Lousy Update
« on: July 09, 2012, 01:19:02 PM »
You know...to solve and avoid this whole issue, you could've made the Shared Resources an optional setting...

15
A Valley Without Wind 1 & 2 / Re: I can't buy this game
« on: July 08, 2012, 01:28:08 AM »
Honestly, the "Evolution" is what makes indie games unique.  The game literally keeps developing itself.

And having you be able to post a bug and get a reply that it'll be fixed in the next version within a day is pretty amazing, even for an indie dev.  Hell, at least a dozen of the features added (And a TON of the rooms) have been suggested by the fans themselves.

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