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« on: May 03, 2012, 01:25:25 AM »
Since this is my first post here, let me preface it by saying that I really see a TON of great potential in this game. I don't want to come off as one to complain, I just want to offer another player's perspective on the game. That out of the way, I do think there is quite a lot of work to do to make this a great game. The game as it is right now has quite a lot of content, but for the pacing that the game sets, there isn't really enough in my opinion. I'm 8 hours in at the moment and I'm still slaughtering tons of elementals and robot warriors. This has to be my biggest gripe so far with the game.
Now, I know creating new monster types is a lot of work, but I think some things could be done to reduce the grind a bit. Some quick ideas: monster kill quests, loot drops, soul collection, bestiary with kill counts, or all of the above. Interpret it as you will. Either way, there needs to be more dopamine flowing out of my brain while I play. Just having a page I can go to look at all discovered (i.e. killed) monster types with the kill count for each would be nice.
Really, I feel that if you guys stick to this game and keep adding new and fun things to it, it will be amazing. This type of game gains exponential improvements when new content is added due to the random nature. Right now, it feels like the game is this amazing engine with all these systems to generate things but with only a handful of elements to place.