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Tidalis / Re: Beta 0.411 Released (items galore)!
« on: May 14, 2010, 08:49:55 PM »
I curse that I haven't had much time to play this week, so much new stuff to play with now.
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Nice work.
Things keep getting better and better. I also intend to experiment with these new walls eventually.

I'll have to go through and redo it myself in order to get my number of turns. Oh, and by the way, the way you described is usually how I solve it. With Sun and Moon it seems better to take your time and think more about what's going to happen to the blocks around the chain you're making.
I tried the demo yesterday. It was pretty cool (the puzzle mode was really challenging, starting only a few puzzles in), but it seems more like something my mom and her friends would like... I may have found her next birthday presentNot to get too off topic, but awesomely, I was thinking the same thing about my mother.
Thanks for the quote, The 9th Sage! That last line makes a great addition for the player quotes section.Glad you're enjoying it!
I guess you understood what I meant though. lol
When a row is cleared, the game waits until the combo that caused the row to clear is done before the row clears. This way, the combo system is incorporated into the clearing of rows and it matters a lot less what the color is of a block that you need to clear. You'll be able to clear a bunch of rows one by one as part of a single combo, and then they'll all clear at once when that combo is finished. I figure the row could be shown slightly highlighted when it's waiting to be cleared to make it obvious to the player that the row will be gone soon.
). Currently when you play a Quick Play game it seems that you have to pause and go back into the menu to start a new game. Would it be possible to add a button that appears after your time runs out (assuming you aren't in endless mode) that either sends you directly back to the Quick Play settings or just restarts the game with the current settings? It would feel more streamlined as far as starting a new game to me if there was something like that.