« on: October 09, 2012, 10:46:25 AM »
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Generally speaking, epic boss encounters on the scale of those two games requires an amazing amount of hand-crafting. There's a reason those games are pretty short. We're going to be de-emphasizing bosses in many ways, but will be improving them from what they were (part of the problem was that bosses were too frequent before). Enemy designs are getting a lot of attention, yeah. And enemy placement.
I feel compelled to point out that it says it's "trending" towards that number and specifically that "Trends are not projections"
As an addendum, if you want to go the Braid route, please make the foreground crisp and pixel-perfect art (like Braid) and make the backgrounds less distinct. Part of the problem right now is those two are mixed pretty freely (and also perhaps that many objects could do with being part of the background, like most of the random plants underground).