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Messages - zespri

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1
Skyward Collapse / Towns placement
« on: Today at 02:54:45 AM »
It looks to me, that the starting map (at least on easy difficulty) always looks the same. On this map, when you want to place a second third town you basically have only a single place for it - at the centre of the map. In the tutorial I had around a dozen towns and each new town placed was not really a choice. In many cases the would be only one location highlighted green sometimes two or three.

My question to you, players, do you find that the current mechanic is flexible enough? How do you usually place your towns?

2
The Norse faction can spawn them with the correct resources (incense is the most difficult to obtain). I wasn't aware they spawned randomly.

Hm. I definitely did not do it manually. Only if they come out of barracks or something...

Ah, sorry, loaded the save: mine was different it was frost giant and it was a bandit too. It had 10x health from a token that I placed =) That explains a lot =)

3
Ice Giants are BEAST!

*Continues gleefully playing*

What spawns them? A woe? I've played a single tutorial game, got to turn 45 when I hit the 12000 mark score and then I was just pushing End turn End turn End. By turn 90 the score was 30000 and one of the sides was reduced to a single half destroyed town with a handful of units. This was done by an Ice Giant with zillon of health roaming free.  I'm guessing that first it crippled the factions economy by  destroying some vital buildings and then it went downward from there.

What spawns them?

4
Skyward Collapse / Re: Secondary resources?
« on: Yesterday at 04:10:35 AM »
The weird thing is that *some* finished goods such as stone that is produced from rock ARE displayed.

5
Guys, I'm sure that has been discussed elsewhere but I have not been following. Could you please kindly tell me where the idea to base the score on the lowest score of the two factions was abandoned and why?

I understand that tutorial is an easy mode and not indicative because of this. I was taken by surprise non the less, when around turn 45 I got required 12000 score I started just pressing "End turn, end turn, end" in succession just to see how it ends if I don't interfere. Sure enough one faction was almost completely wiped out. The had just 1 town and a handful of units. Still it was a victory and the final score was around 90000, because another 20000 were scored while one faction was getting obliterated.

I clearly remember that at early stages the game was meant to maintain balance and score by the weakest faction in the end. It sounded sane. What happened to that?

6
Off Topic / Re: Reus
« on: May 23, 2013, 07:45:52 PM »
This is not quite what I meant. I meant is there in-game content (apart from developments) that gets unlocked when you gain a level. But that's fine, surely I'll be able to figure it out =)

7
Off Topic / Re: Reus
« on: May 23, 2013, 04:53:28 PM »
Got the 60 minutes game unlock! Does this unlock anything else as well?

8
Off Topic / Re: Reus
« on: May 22, 2013, 04:22:54 AM »
Small note, when you place the fertility boost, you'll notice that there will be little up arrow graphics kinda glowing on that square. Sometimes that fertility bonus is already on other squares! I don't know the mechanics behind it, but I think fertility bonuses will just kinda pop up here and there. It's not something you should really focus on, but it's a nice bonus when it happens.
Yep, and if you select a patch with the arrow it says something like "90 seconds left" so these are indeed temporary. Ok, it's more or less clear now. I'm one development away from the first unlock. At this stage I'm still not sure if I like the game, I have a lingering suspicion that it maybe a spreadsheet, just very masterfully disguised =) I need to experience more content to be sure, and that's exactly what I'm going to do.

As a side note I found this tips & hints thread quite informational (i.e. non-trivial) http://forums.abbeygames.com/viewtopic.php?f=12&t=611

9
Off Topic / Re: Reus
« on: May 22, 2013, 03:20:04 AM »
Mick, thank you for explaining all this two me. Just a few more questions.

If you have an aspect that provides Lesser and a small chance of Potent, think you have the "Lesser" level, but it will sometimes give you a bonus of potent. If you want potent all the time, you should level it up. If it "crits" and provides a small boost now and then, that's a bonus, not a goal you should seek to cover the map with.

Ok, that makes sense, thank you for editing this in. What kind of bonus, do I get if i happen to roll a potent instead of a lesser? Obviously the same transmutation will become available, but would be the benefit of the higher level aspect?

10
Off Topic / Re: Reus
« on: May 22, 2013, 03:11:01 AM »
Leveling up aspects comes from ambassadors.

So I can repeatedly pick up the same type ambassador with the same giant to level up an aspect?

11
Off Topic / Re: Reus
« on: May 22, 2013, 02:56:27 AM »
When aspects are leveled up...
So when do they level up?

when an aspect is placed, it will have a much higher chance of being a higher potency as well.

Uhm, if it's percentage based it sounds lame. That is let's say I need a *greater* aspect to transmute a plant. So I apply the aspect and *hope* it'll work out. And if it does not,  i.e. if I get a potent instead, I re-plant the same plant and try again until it works. If this is how it works I definitely don't like this mechanic.

12
Off Topic / Re: Reus
« on: May 22, 2013, 02:38:07 AM »
Did you figure out how aspects "level" work? In the beginning,  tooltip says something like 75% lesser 25% potent, or something to this effect, but what does that mean? Is there a random chance when you apply this aspect how powerful it would be?  How do you "upgrade" to greater/sublime?

Also it I don't understand what "natura increases the power of many Aspects" means. Increase in what way?


13
Off Topic / Re: Reus
« on: May 18, 2013, 05:48:38 PM »
Sounds very good. Thank you for your feedback. I'll be getting it then.

14
Off Topic / Reus
« on: May 18, 2013, 04:39:34 AM »
Anyone tried? http://store.steampowered.com/app/222730/ The description reminds of Skyward Collapse.

15
Skyward Collapse / Re: Skyward Collapse Steam
« on: May 17, 2013, 02:36:34 AM »
There are actually a lot of them, by indies anyhow.

Yes, this came as a surprise to me when I found this out not so long ago.

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