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Messages - Flying_Bread

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1
After Action Reports / Re: Disposable Heroes
« on: March 29, 2012, 08:49:59 PM »
I unpacked this map about a week ago in a dual 8/8 game. Won in just over 3 hours. Didn't build a single triangle ship, all neinzul ships and enclaves. Was one of the most hilarious games I've played in a while. Honestly the only thing that could slow down the invasion was the occasional eye, other than that nothing can stop 3000+ neinzul frd'ing into a hapless planet.

I also must say, the new harvesters are ridiculous, particularly on multi homeworld.

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AI War / Re: Interplanetary Munitions Booster
« on: March 22, 2012, 11:35:00 AM »
Non-capturable. Though I don't think it self destructs when the planet is captured. Kinda wish these were capturable, but that may be a bit too powerful.

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AI War / Re: Seed Request - Disposable Heros
« on: March 21, 2012, 10:41:04 PM »
@zharmad: after reading that I think you may have convinced me to load up that seed and try this. Sounded like alot of fun.

4
AI War / Re: How did you find out about AI War?
« on: March 21, 2012, 10:37:40 PM »
Though I hardly ever post, as my count clearly shows, I've been around here since the review of the game showed in pc gamer, shortly after it came out. Not sure exactly when that was, but was likely in the 1.x days. Been a fan ever since.

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AI War / Re: A Warning on Advanced Hybrids
« on: February 19, 2012, 10:13:57 PM »
Nope. No golems at all. Largest ship was a core starship and/or mk 5 implosions and siege towers. I like no H/K's spawning 4 hours in, but hitting very late game, the exos were very tame, even when my spire were off galavanting in ai core space

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AI War / Re: Neinzul Youngling Tigers
« on: February 19, 2012, 09:54:38 PM »
@Shrugging Khan: first thanks for showing me a new awesome band. Second, as another player who uses the tigers a lot, I have to agree they are strong, not op in my opinion though, kinda like a similar unit (awesom- i mean auto bombs)

Maybe the other nienzul units need a few tweaks to bring them in line with the ultra fast-cheap-suicide-space tanks

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AI War / Re: A Warning on Advanced Hybrids
« on: February 19, 2012, 09:39:49 PM »
Oh and as an aside, how much was the cost of exo wave hunter killers increased? in a 17 hour long FS game with 8 cities, I did not see a single one. All the exos were siege towers ect, mostly mk 5 at the end. Even poking the homeworld yielded a single mothership with a  modest escort. Just wondering as it's not terribly difficult for 100+ spire ships to wreck basic exo's. Even the mothership wasn't too much of an issue, though it still wrecked half my fleet.

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After Action Reports / Re: The AI 9 through 10 run
« on: February 19, 2012, 09:34:54 PM »
Just wanted to say, only you could consider diff 9 a stroll in the park. I play on 8 most of the time and find it challenging. Kudos to you. I look forward to reading more of these in the future

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After Action Reports / Re: Well, that was quick... AI 10 quick discuss
« on: February 19, 2012, 09:01:58 PM »
For the cockroaches you need a Raid! Starship :)

Perhaps the pre 3.0 raid starships need to return? (please no)

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AI War / Re: A Warning on Advanced Hybrids
« on: February 19, 2012, 08:57:32 PM »
On the other hand, getting that achievement is "slightly" easier now....easy being a relative term

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AI War / Re: A Warning on Advanced Hybrids
« on: February 18, 2012, 08:31:34 PM »
Haha thanks for the offer, though I have so many other games open right now that I need to finish. It's nice to see that hybrids have something you really need to fear now.

One thing though, when the final phase hits, I think it would be alot more "entertaining" if the ai sent a message, maybe along the lines of "oops". I love the fact that even after playing this game sense the pre 3.0 days that there are still new things to find that keep me coming back.

I look forward to slaying those troublesome hybrids in the near future  :P

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AI War / A Warning on Advanced Hybrids
« on: February 18, 2012, 07:52:40 PM »
If you are playing with advanced hybrids enabled, do not, for the love of all that is holy, let it progress to the final stage. I have no idea how many people have seen this, but I had no idea what was coming. If you want to test out what happens, do it on a game that you can afford to lose, not the 17 hour spire arc game you may have running.... :'(

I do have to say though, well done. I was truly surprised at the outcome. It's nice to see some very "nasty" things still exist in this game.

I'm off to start a new game.....with hybrids turned off this time.

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AI War / Re: Any high-threat saves around?
« on: December 10, 2010, 10:43:34 PM »
So hunter killers are being implimented to break up the huge threat ratings? Just wondering as I just finished a game where I had over 20k threat at the end. Might have had something to do with the fallen spire arc, as I was never attacked by a special wave the entire game. The ai ships just roamed on thier planets. Good thing for me I guess.

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AI War / Re: AI War Beta 4.041, "The Reincarnate," Released!
« on: November 29, 2010, 12:50:27 AM »
As far as I know the botnet can't harm buildings or starships either

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AI War / Core Frigates
« on: November 06, 2010, 08:53:25 PM »
Im getting back into this game after a long break due to school. I noticed something odd in one of my latest games however. It seems that core frigates only have 200 attack damage. I would have used the bug reporter for this but I couldnt seem to find it  :P

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