Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dragon

Pages: 1 ... 5 6 [7]
91
After Action Reports / Re: Teleport Raiders
« on: June 12, 2010, 03:46:32 PM »
Indeed, the only thing they can hit when raiding is guard posts, and command stations.  And while that would be fine with me, when I tried that, taking my 700ish Mk 1 and 2 teleport raiders in to take out a guard post, they got instakilled by lightning turrets and an autobomb.  The post was down to 98% life by the time they had all been killed.  Personally, I think they need more life.  2000 hp?  Is that a joke?  Teleport battle stations are far far more effective, both at offensive and defense in my opinion.

Makes me wonder why we even have teleport raiders, if they are just like battle stations only weaker.  At unit cap, battle stations will do more damage, do damage faster, and live longer.  They will also build faster, as you only have to build around 130 for all 4 mk levels, rather then over 1300.  The only advantage they seem to have is longer range, but if you are teleporting right on top of your target, does range really matter?

As a simple test, I took a map, 991210938, that has both on it, and did two games.  Ship cap of mk1 of each.  With the stations, I was able to take out two systems, command stations, guard posts and Special Forces.  With the raiders, I was able able to take out two systems, but the systems died slower.  *shrug*

92
AI War Strategy Discussion / Re: Multiplayer resource sharing
« on: June 12, 2010, 04:31:36 AM »
It would be cool to have some sort of display, and maybe a toggle so that it shares based on how many resources of that type each person has.  So someone that has > 100,000 and positive flow wouldn't get much if there was someone with < 100,000 and negative flow.  And have it so you could change it in game between the two methods.  So maybe people leave it at normal even, and then if someone gets hammered or something you can hit the toggle, and once everything is back to normal, change the setting back too.

But that's extra super complex, and not really needed.  But being able to see how much you are overflowing would be cool, or how much you are receiving from people.

93
AI War Strategy Discussion / Multiplayer resource sharing
« on: June 11, 2010, 09:40:29 PM »
According to the wiki, the following is true:
"If a player hits the resource storage cap for metal or crystal (600k), then the excess resources flow to allies instead of just being wasted. "

My question to you guys is....  Is there any way to tell in game how many resources are being shared, and to which players?

94
I tried the beta and it ran smoother.  It still had a bit of lag, but there were quite a few large battles, so that makes sense.  No more freezing, although it is still just single player, I'll try with my friends at some point soon, and see if that fixes it.  I noticed a few strange things, so I figured I should let you guys know.

Things that can't be repaired no longer say they can't be repaired, which makes it seem rather odd when repair platforms don't repair them.
One (I only checked around 5 though) of the planets I checked had 2,500 / 2,500 knowledge, the rest had 2,000 / 2,500.

Is there somewhere I can find beta patch notes before you push it to an official patch?

95
Hello, I have been playing with a couple friends for a while now, and we haven't had any major issues.  Sometimes really large battles will cause a bit of lag, but nothing more then 5 or 10% slower, and the game still responds, so it's not a big deal.

But in this most recent two player game, about 7 hours in we found a Dyson Sphere, and the game speed fell through the floor, and now it's lagging, and freezing all the time.  I have included 3 autosaves from this post, one from right before we found the Dyson Sphere, one from right after, and our latest one.  Exiting to Windows each time and then reloading the autosaves and disabling the second player, I get the following:
The first, from 6:49:21 into the game, runs pretty well, a tiny bit of lag, but nothing major.  Ships in game is ~34,500
The second save, from 6:59:21 into the game, is from shortly after finding the Dyson Sphere.  The game freezes a few times in my test minute.  Ships in game is ~35,100.
The third save, from 8:04:57 into the game, has quite a bit of lag, and freezes often.  Ships in game is ~33,600.

I am our host, and I have a quad core AMD Phenom X4 9600 running at 2.3ghz; 2gb of ddr2 ram, running dual channel; an 8800 GT with 1gb memory; and the game is installed on a striped raid 0 of two WD Raptors @ 10k rpm.  We have played games that lasted over 10 hours, have played games with 3 players, never had any issues until now.  It's been confirmed that it's my process (not render) time that hangs when we freeze, and I'm the only one that freezes, my friend just gets a waiting for players message.....

Any ideas what I could do about this, other then try to clear the system with the Dyson sphere extra fast, or start a new game without a Dyson Sphere in it?  This is the first time we have played with one, and I have noticed a few other posts about people lagging and also mentioning a Dyson Sphere somewhere in there, they just didn't blame it.  So here I am, connecting the dots, and attempting to figure out the problem. :-)

~Dragon

Pages: 1 ... 5 6 [7]