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AI War / Re: Love AI War and/or Tidalis? We could really use your help...
« on: September 18, 2010, 12:24:25 AM »Anyway, the reason I brought it up was to see if there was anything we could learn from it. The ship design screen actually reminds me of my own plans for a UI to manage ship modules and that kind of thing (don't want go into too much detail, I'm bad about saying I'll do xyz and while it's quite doable I just don't find time for a while, etc), though of course ours wouldn't be that involved since the underlying tactical simulation doesn't do stuff like directional damage, per-module power management, etc.
Funny thing: Star Ruler doesn't have directional damage or individual module adjustment, either. At the moment, at least, the ship design screen is basically just defining stats for a ship class you want to build, and the location of the components has no bearing on either the appearance or performance of the ship you are designing.
The tech web idea also sounds interesting though I don't think AI War's tech system could readily be changed into a tree or web, nor do I think Chris would buy that it should
And Chris would be right in that case. The tech system in Star Ruler is entirely too random and simplistic to fit into AI War and be effective. I don't think players would like dumping 10,000 knowledge points and 8 minutes of research time into a generic combat ship category only to constantly get everything but those tier 3 bombers they want.
psuedo-edit: Interesting info, Otagan; looking at their production values (i.e. all that 3D art) I had wondered how they managed it as an indie. I guess the answer is "by the hair of their chinny-chin-chin"As I mentioned above, the ship design screen has no effect on the actual ship model you construct. There are just a few basic ship models that can be scaled up and down. It creates the impression that there are hundreds of models when there are really dozens, at most. They quite literally did scrape by with the hairs of their chinny-chin-chins before release due to the aforementioned financial issues, and now we rely on their pledge to update the game to keep the content flowing for the game to (possibly) fulfill its potential.But assuming they make good on the design, etc, I'm glad they did.

