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Messages - soMe_RandoM

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31
AI War Strategy Discussion / Re: Ai super terminals
« on: January 01, 2011, 08:15:30 PM »
Destroy it. so losing system doesn't cause it to stop? i want to keep it so i can reduce future AIP but not to over do it when i don't but i want to keep AIP at steady 10-100. could that be manage at all? also does destroying the servers -20 AIP dose that reduce floor?

32
AI War Strategy Discussion / Re: Spire Blade Spawner Experimental
« on: January 01, 2011, 04:12:23 AM »
raptors are cloaked weak 150 speed ships and i think there are others i never seen

33
AI War Strategy Discussion / Re: Spire Blade Spawner Experimental
« on: January 01, 2011, 04:05:28 AM »
didn't see they had 150 speed so they cant be buffed :\

34
AI War Strategy Discussion / Re: Military Vs Logistic - Analyze this
« on: January 01, 2011, 03:44:02 AM »
well i seen how much they suck they have reduce damage under ff. and if it had 10x damage and was immune to force fields so it doesn't have reduce power then yes it be worth it because u can then put 3 mrk 3 ff and focus on repairing then you have nothing to worry about

35
unless you're on difficulty 8+ for some reason.
9.8+ :D

36
AI War Strategy Discussion / Re: Spire Blade Spawner Experimental
« on: January 01, 2011, 03:22:01 AM »
so they make zenith space manipulators worth it again as they get there and do more damage quicker?

37
AI War Strategy Discussion / Re: auto - kiting
« on: January 01, 2011, 03:14:41 AM »
it be epic if it took into account all ranges or reloads so when reloading u retreat to the specified distance

38
AI War Strategy Discussion / Re: focus fire
« on: January 01, 2011, 02:22:52 AM »
i use it allot especially when the enemy has 3 mrk 2 parasite star ships, it works wonders against anything that has an effect like engine damage, or gravity drain. but ineffective against spamming units that are low on health. i have it on most of the time as i find that less ships shooting me best chances for survival. as an ship with 1 health can still deal huge amounts of damage before finally struck again. Math

~1,000 ships with 1% health = max damage or ~10 ships at full health = 1% damage

focus fire on

pros
- ships die faster thus have less time to give off another shot
- as more ships die faster you have more of an advantage over the AI than what you had before
- star ships die faster and targeted by multiple ships instead of steady few

cons
- minimized damage
- over kill
- wasted reload

focus fire off

pros
- no over kill
- maximized damage

cons
- star ships last longer
- last longer thus can kill more of your ships thus causing you maximized damage to decrease

this my experience and can vary from person to person
i find my self i have the wtf why wont u take out starship instead targeting all thoese fighters moments when i watch my fleet, thus i need to tell them target this.

39
AI War Strategy Discussion / Ai super terminals
« on: January 01, 2011, 02:08:26 AM »
 i never capture any because i don't play anything above 15 planets mostly. and can u turn them off as when you don't need there services, (stop AIP reduction). because eventually you lose the system because amount ships pouring out? i want to know if there easy way of stoping AIP reduction or ships spawning so i don't lose the system but still have it ready when i need AIP to go down eg low power when no need ~10 AIP. and when i use an warhead i activate for maybe 45 secs to keep it at ~10. so is there anyway of doing this without destroying the commands station or does it have to be done to stop AIP reduction frankly i hardly ever seen one.

40
Forcefields can "free" your units from tractors :)
i assume this mobile tractoring units?

41
AI War / Re: Wave to ???
« on: December 27, 2010, 06:41:36 PM »
this happens alot when AI difficulty 9+ (+possible others) it so AI can be pretty nasty as they get waves of 300 ships normally they appear at planet but they sit there until they out number you. what difficulty?

42
AI War / Re: How to know what difficulty to pick?
« on: December 26, 2010, 08:47:02 PM »
i went straight for 9.8-9 and i don't regret it as i found invaluable information about ai tactics from 9+, it preparing my self for double paragon with 2 hardest AI types on largest map realistic AI MODS all factions

43
AI War / Mantis Questions
« on: December 25, 2010, 05:01:15 PM »
how often should i post about, text tool tips, glitches, bugs, exploits and what urgency should i set it and when like bugs/glitches/exploits in beta and text in release? and what else have i missed

44
After Action Reports / Re: AI War Challenges
« on: November 05, 2010, 01:50:19 AM »
Challenges are cool, this is a good thread.

But I have to ask: is there actually anyone out there who can consistently beat two diff 10 random-harder-ai-type on, say, an 80 planet hubs-realistic map (and no options that make the game significantly easier)?

We've already got one really big difficulty-enhancing optional minor-faction-like thing planned for the micro-expansion that's opening for pre-orders sometime this month, but it sounds like we might have to take more drastic measures ;)
i could try all ai diff increase mods on 30 but 80 too long for me. 2 ai dooms cakE yuMMY

45
AI War Strategy Discussion / Re: Riots - How to succesfully use them
« on: November 04, 2010, 05:33:31 AM »
well combined these with cloak-er star ship and they go well. have them on ether longest ranged or highest engine damage and lowest minimal and they go well. have few strong star ships to take out close ships and when they are all dead they cloak again thus the ships leave them alone. if you want distract again then uncloak and let them come to you.

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