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31
After Action Reports / Re: One last attempt.
« on: October 25, 2012, 08:09:40 PM »
What is it about screenshots like this that I find so amusing?



(Also, this was a Counterattack wave that I forgot about and lost a command station to before I was able to pull some fleet assets to defend with. I kinda freaked out for bit there heh.)

32
AI War / Re: AI War feature request
« on: October 25, 2012, 08:05:52 PM »
It shouldn't be too hard to put in an option to save all textbox activity to a .txt log. Right?

33
After Action Reports / Re: One last attempt.
« on: October 25, 2012, 04:55:57 PM »
Since they wouldn't be baited I had to take my fleet through. Started with 1136. Ended with 856. The fight took about 15 seconds.

Save (before I killed everything) attached.

34
After Action Reports / Re: One last attempt.
« on: October 25, 2012, 04:43:55 PM »
Unless groups of high mark ships spawn with Spirecraft and fly at high speed to my planets in any other way...

I did not kill the lead ships of those groups. They are sitting in the middle there actually.

35
After Action Reports / Re: One last attempt.
« on: October 25, 2012, 04:38:00 PM »
Why are a couple of the waves from my latest Exo not attacking and instead sitting outside my planet as threat?


36
AI War / Re: Radar dampening
« on: October 25, 2012, 04:30:41 PM »
Does the thing have Radar Dampening under it's immunities?

37
Off Topic / Re: Youtube's new look
« on: October 25, 2012, 09:34:27 AM »
Yeah, I posted before I realized that they roll it out in phases. Mine looks like this now:


38
After Action Reports / Re: One last attempt.
« on: October 24, 2012, 09:05:01 PM »
Actually, I have mobile military selected. Why are eyes Mobile Military anyways?

39
After Action Reports / Re: One last attempt.
« on: October 24, 2012, 09:01:59 PM »
Kinda throws off the usefulness of the firepower display though don't you think?

40
After Action Reports / Re: One last attempt.
« on: October 24, 2012, 08:49:31 PM »
In fact, you made them so evil, that by the time I had to go back into Ericon to

A) Clear it out so that the neighboring city could grow
B) Grab the Fabricator (Blade Spawners. I get to see these in action finally)
C) Grab the ARS (Got Raiders)

That when I poked by head back in there, the SF attacked again with their full force. Of 3000.

Here they come:



Again I fight them off. FS stuff is crazy powerful. (I haven't bothered bringing Bombers to mk III because photon lances eat any forcefield I encounter in seconds.)

Readying for the fifth shard now. It's behind my lines so all I have to do is survey and defend. No chasing and running this time. :)

Also, I looked at the firepower counts for once, and I am going to go out on a limb here and say that this one here is a bug.   ;D



Want the save Keith?

41
After Action Reports / Re: One last attempt.
« on: October 24, 2012, 03:46:11 PM »
Bloody effective it is. You made the SF pretty darn evil. 

42
After Action Reports / Re: One last attempt.
« on: October 24, 2012, 03:21:21 PM »
Dazzalotta-Sentinel-Fire! ;)

Well, they DID have ten ship caps of the things.

43
Off Topic / Youtube's new look
« on: October 24, 2012, 03:20:23 PM »
Suddenly, within the past hour, Youtube has changed. Now it looks a lot like Google+. I don't think I like it.

Do you guys?

44
AI War / Re: Bonus Ship Ommission File
« on: October 24, 2012, 02:57:56 PM »
I just really don't like it. I think your proposed system makes everything so... homogenous. And you still have to do too much math to figure out how much damage something will do, something the current system doesn't have.

45
After Action Reports / Re: One last attempt.
« on: October 24, 2012, 02:56:06 PM »
So I began pushing out to make room for my fourth city. Here are some screenshots.

First, I spotted the special forces several systems out.



That's a lot of stuff.

They withdraw before I reach that system though.

When I enter the system (with it's ARS) suddenly my game slows down significantly. I pause and look in task manager to make sure no other processes had popped up and sucked down my CPU. Nope, seems it was AI War. I didn't know why though.

And then I found out.



Oh hi guys. Glad you showed up to the party.

They shoot me up, but my spire fleet ships shoot them up far faster.

Then the Sentinels show up. OWOWOWOWOWOW.



I rush at them to take them out, but after the battles are over I find I have lost over a third of the fleet ships and two of my spire frigates. That was a lot of shooting.

Anyways, looks like I have pretty well smashed the AI at this point. Now to consolidate, eat the Exo and Counterstrike waves, and put down my fourth city.

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