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Messages - RCIX

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1276
AI War / Re: Prerelease 3.012 (Bugfixes)
« on: January 17, 2010, 06:31:35 PM »
Also, can the placing for rebel colonies be looked at? I got one that was on an IV planet i wasn't scheduled to take for a long time then one waaaay out in the galaxy where i can't do anything about it. :(

1277
I just started my first game on the expansion, and within the first 30min a Zenith Trader came by. Had lots of nice stuff! So, any reason I should not just grab the Power Generator, Super Fortress, Ion Cannon, Mass Driver, Shield Inhibitor, Radio Jammer, and Shield Booster and just pause em for now, building them as I gain more planets and resources? Seems like with such a small economy i should not have access to this sorta stuff yet, but here I am with all these great buildings just waiting to be built. Of course I could cancel them if I wanted to build one for somewhere else, but in the mean time seems they would provide great defense for my home planet.

You got one of those to visit your home planet? Do protect all that, a shield inhibitor and booster alone is worth gold. You'll have the equivalent of an AI homeworld if you can build all that! though it will take a loooong time to build....

1278
AI War / Alternate Grenade Launcher shots
« on: January 17, 2010, 02:18:36 AM »
Since the current shot set (shot+explosion) is not intended to be blended with additive blending, i offer you this alternate replacement. The shot graphic is a resized and recolored version of Double.png, but the hit graphic is original.

1279
AI War / Re: Linux support with WINE?
« on: January 17, 2010, 01:26:17 AM »
I've tried (And was very nearly successful) in running it with PlayOnLinux, but there was something about POL only working with an older version of .Net and AI War using something it couldn't handle. Don't remember the bug now but it was something very specific and .Net related I believe.

I seem to recall that AI war dropped to .NET 2 somewhat recently so it might be worth another go.

1280
AI War / Re: Prerelease 3.012 (Bugfixes)
« on: January 17, 2010, 01:18:22 AM »
Just glad to hear this game is so successful -- Just looked at the release notes for 3.000 and my "Thanks to" list was only smaller than Fiskbit and Oewyn. This means only one thing: i spend too much time here and not in the game :D

1281
AI War / Re: Cursed Golem... what am I missing?
« on: January 17, 2010, 01:01:51 AM »
Or -- another thought.  Maybe we leave it sort of weak like this, but with no AIP cost to the vampirism after all.
Sure would be nice to have it do what it says in the description... ;)

1282
AI War / Re: Sentinel Frigate Spam
« on: January 17, 2010, 12:22:33 AM »
Hmm, seems odd considering they're really weak at that point...

1283
AI War / Sentinel Frigate Spam
« on: January 16, 2010, 11:29:23 PM »
Check the Gamma Theta system in my save (Control group 1 is there) and you'll see that there are a whopping 65 sentinel frigates in that system. Methinks this needs to be fixed?

1284
AI War / Re: Cursed Golem... what am I missing?
« on: January 16, 2010, 10:32:51 PM »
It's main advantage is supposed to be that it thrives in combat with other units but in practice it doesn't work so well.

1285
AI War Strategy Discussion / Re: How to counter Electric Shuttle?
« on: January 16, 2010, 10:10:22 PM »
Send a few "spotter" ships to trigger them then move in on the disabled shuttles!

1286
AI War / Re: Keep starting over
« on: January 16, 2010, 05:26:03 PM »
     First off, I must say this game is brilliant!  There are lots of things to do, I like the space environment, and I really enjoy the thinking involved.
     But I digress.  I finished my first game (after going through the tutorials twice) 2 days before the expansion on level 1 on a 50 world simple map (level 1 yeah!).  The AI had entrenched homeworlder and tank.  I'm now doing a level 2 60 world simple hub map.  I don't know what options the AI has.  I had a strong urge in both these games to start over.  Why?  "Wow, the AI home worlds are so far away!" was one reason.  It seemed like it would take forever to reach each world.  Also, I did (and still do) feel overwhelemed at times with the amount of activity that can take place during a game.  "If I start over, things will be much simpler" I say to myself.  And then I get nervous when I'm about to attack a major world.  "If I start over, I'll feel better" I think.
     The main thing I do when I want to quit is do something else then come back to the game later when I have a clearer mindset.  Take the game in bitesized chunks.  Don't try to swallow it all at once. 
     I'll tell you what, when I completed that first game I felt great! I spent 30 minutes looking at my winning stats.  I want that feeling again.  After I win this game (and I'm sure I will) I'll go on to level 3 and see what happens with that game.
The best way to quell the feeling of the map being too large is to focus on small things -- taking that planet, raiding that distribution node, etc. for a few hours till you find you have to quit.

1287
AI War / Re: Do you know this feeling, its why i play AI War...
« on: January 16, 2010, 05:22:22 PM »
Well, I've spent many many hours and days playing this game, but I still haven't experienced that feeling -- because I haven't gotten that close to finishing a game yet!   ;D  Unless you count my victory in the tutorial campaign.

But in a more general sense, I know exactly what you mean.  I love the feeling of a good plan coming together.  When I did my first multi-hop data-center raid with transports, I paused at the jump-off point and said to myself, "now THIS is good computer gaming."  I had much the same feeling of satisfaction as I launched my first conquest-of-distant-system campaign, too.
You have a comrade-in-ships :)

1288
Me too :) i tried one time but then i quickly abandoned the game i was narrating... I promise i'll stick to a game soon honest! :D

Yeah, you really should. 900 posts and not even one completed game! I've had three completed games (two wins, one loss, in 2 player co-op), and two abandoned games (both solo). I think so much more satisfaction comes from the game by finishing it, win or lose, as opposed to just playing it. If youre contemplating throwing a future game, you should just make a rash attempt at pushing for victory since you have nothing to lose anyway.

One of the big problems with that is -- well like in my current game, i've hit a roadblock of sorts and if fail at it too long then i just feel like chucking the game. I think i'll go ahead and just nuke the planet!

1289
AI War Strategy Discussion / Re: Cracking an IV world
« on: January 16, 2010, 03:46:24 AM »
Progress report: reinserted the golem in the game via several EMP turrets and it's now on the run and i'm pumping through a steady flow of EMP missiles to increase survivability of my golem.

That makes me smile, it's as if you are talking about a dog or something.
It does feel a little like a pet! :)

1290
AI War / Re: Prerelease 3.011 (Bugfixes)
« on: January 16, 2010, 03:41:54 AM »
No worries, the final version won't be out until probably March or April at the earliest, anyway.  There definitely will be a trial of the beta, as has been the case -- basically, the whole AI War model is pretty much the way we're going, although we're taking fewer feature suggestions overall with the puzzle game because it's largely already all pretty well mapped out (compared to something that grows like AI War).  But, on the other hand, we'll be wanting all sorts of feedback on what works and what doesn't, and we'll be opening it up so that players can create puzzles that will be included in the official version of the game using the puzzle editor.  Those that aren't selected for being a base part of the official game will still go into the online repository (think Boom Blox Bash Party or similar) where other players can download an play them at will.  So there will be some unusual opportunities for direct creativity here, too.

As for exactly what the limitations of the trial will be, we have not figured out yet.  Most likely no multiplayer, and some other modes disabled or truncated.  Something along those lines.  But, should be plenty of room for you to find out if you like it, and offer feedback and suggestions if you're inclined. :)

Sounds interesting! :D

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