Ok, so, in this thread: http://www.arcengames.com/forums/index.php/topic,13006.msg145536.html#msg145536
, Mick posted the idea of Victory Points.
Chris and I have been talking, and we like the idea, and wanted to know what you guys thought of it. I see it working something like this: Use a really strong god token? 3 VPs! Get an enlightened city? 1 VP! Each additional town? 1VP! Lose a town to the bandits? -3VPs!
Then, in order to win, a player must 1.) Keep one side from wiping the other out. 2.) Do whatever actions the edicts for that game require and 3.) Obtain the requisite number of VPs.
If #2 and #3 are completed early, and neither side has wiped the other out, the game could end at that point. Or, perhaps players could keep playing to see how high of a VP score they could get, maybe.
Of course, this make the current set up with round length tricky, because obviously it will be easier to score x number of VPs in 40 turns/round than it would be in 20. So, the thought there was to limit the granularity a bit. Make it so that basically, players could choose to play only 30, 40 or 50 turns per round, then come up with appropriate VP goals for each.
This would do two things:
1.) Adds motivation to use powerful, balance killing god-tokens, which I think is going to be an issue otherwise.
2.) Adds a sense of "I played really well this game vs. I really squeaked by" that players (correctly) feel is missing with the scores now being gone.