Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - tigersfan

Pages: 1 2 3 [4] 5 6 ... 93
46
Skyward Collapse / Re: Skyward Collapse Alpha 0.803/0.804
« on: May 06, 2013, 06:37:07 AM »
I believe Tigersfan mentioned somewhere that the current score values and such were all just placeholders;  AKA the actual coding and mechanics of it are in place, but none of the values have really been set yet.

And yeah, additions to it can be made down the line if need be, I think.

Yes, the coding/mechanics were in place, but, it was actually becoming increasingly difficult to really come up with a scoring system that made sense to me. Things like "Well, the edicts obviously need to effect the score, but, by how much? What about the challenges? Should the effect the score?" were actually really hard questions to answer in any way that made sense. It could probably have been done, but not without a LOT of back and forth and dial adjusting that likely would have taken months to get close to right. And, while right now, my money would be on them not returning, I try to not say never around here.

I remember him saying that also.  Let's not forget we still have several meta type stuff (edicts?) that haven't been added in.  That's pretty much what I'm looking forward to (fully fleshed out objectives) for reply value. Once we actually have the stuff that adds to the depth of the game, we could make that judgement.
On score specifically, wasn't that going to be how we leveled up our profiles?

Nope, this was always going to be via the challenges. Some of the challenges were based on score, and those need to be eliminated, obviously, but it was always going to be via challenges. Similar to 10,000,000 if you've ever played that.

47
Skyward Collapse LPs/AARs / Re: [alpha feedback] Cyborg review
« on: May 05, 2013, 10:19:50 AM »
Scores are meaningless right now. They are placeholder at the moment.

48
Skyward Collapse / Re: Buildings questions
« on: May 05, 2013, 09:55:46 AM »
Buildings can't be captured individually, but the town as a whole can be.

49
Skyward Collapse / Re: Alpha 0.802 out.
« on: May 05, 2013, 09:54:00 AM »
I couldn't install the patch.  I loaded the game up for the first time and saw the patch button, but the music was too awesome and I could not click on it until the track finished.

Ha! Same thing for Valley 2. Wonder what the lyrics are for this one though. Clearly not in English, so what are they?

The lyrics are in Old Norse. Pablo really went the extra mile there, IMO. :)

They are from the Havamal, which is an ancient Norse poem (think Proverbs from the Bible). Roughly translated, they are:

Cattle die,
kinsmen die
you yourself die;
I know one thing
which never dies:
the fate of the honored dead.

50
Skyward Collapse LPs/AARs / Re: SC Score Contest!
« on: May 03, 2013, 10:28:16 PM »
Keep in mind, the scores are totally placeholder right now. They are going to almost competely change in the coming days.

51
Skyward Collapse LPs/AARs / Re: [Alpha Feedbag] K's AAR
« on: May 03, 2013, 03:52:12 PM »
The bit with the lithovoloi only having 4 attack was a bug. It's fixed in .801

52
Ok folks, so, we changed things up a bit....

We're going to be sending an invite to everyone I've gotten a PM from to this point. If you've already sent me a PM, check your forum inbox. If it's not there, let me know.

That said, I'm not going to be taking any more invites right now. We've got enough people for this round. I'm not sure yet if there will be another round of alpha or not, but either way, beta should be coming out very very soon.

:)

53
Skyward Collapse / Re: Looking for volunteers for alpha next week.
« on: May 03, 2013, 12:57:20 PM »
Ok folks, so, we changed things up a bit....

We're going to be sending an invite to everyone I've gotten a PM from to this point. If you've already sent me a PM, check your forum inbox. If it's not there, let me know.

That said, I'm not going to be taking any more invites right now. We've got enough people for this round. I'm not sure yet if there will be another round of alpha or not, but either way, beta should be coming out very very soon.

:)

54
Ok folks, so, we changed things up a bit....

We're going to be sending an invite to everyone I've gotten a PM from to this point. If you've already sent me a PM, check your forum inbox. If it's not there, let me know.

That said, I'm not going to be taking any more invites right now. We've got enough people for this round. I'm not sure yet if there will be another round of alpha or not, but either way, beta should be coming out very very soon.

:)

55
The idea behind both the challenges and the editcs is to give you different goals to work towards. In some cases, you might have to focus on making a TON of sunstone/moonstone, because you need to use a lot of god powers, and using those powers requires those resources. But, then in the next game, you might have to focus on getting a lot of trade going between the towns.

I think this is what you are asking about?

56
I hate to hear there's a delay, but I'm glad y'all have something else to fill the gap.

Always. :)

57
"Your task is not undirected, though you have great freedom in how you go about it: you have various Edicts (set down by the Master?) that you must fulfill in order to win, as well as many tempting Challenges that unlock more buildings and units."

Seems fine. You could mention the Master here, I suppose. Not sure whether you'd want to, though.

I think mentioning The Master doesn't really serve a purpose anymore, aside from making the explanation more complicated.  I'm trying to drive at the core points and ignore everything else as much I can, this time around.

Totally agreed with you here, Chris. Let's let the "other" thing you've been hinting about talk about the Master, not the store copy. :)

58
Skyward Collapse / Re: Looking for volunteers for alpha next week.
« on: April 30, 2013, 09:54:31 AM »

But, for SH, I did tell testers that the version they downloaded would continue to update into beta and beyond.
Not trying to call you out on this one, but where was this said?  I've looked back over my alpha invite and there isn't anything to this effect in there.

** Looks back through the invites.... **

Hmm, I guess you are right. I remember typing it, I know it was in one of the drafts of that message, but it appears it didn't make it through to the players. I don't know what happened there.

My apologies to all of you. I'll make sure that doesn't happen again.

59
Skyward Collapse / Re: Looking for volunteers for alpha next week.
« on: April 30, 2013, 09:10:01 AM »
Yeah. I had no clue. But then again, when I alphaed for AVVW2 I already had the game, so didn't really matter anyways there ;)

Yeah, it didn't really apply to Valley 2, because all of our alpha testers (except for one) were owners of the first game. But, for SH, I did tell testers that the version they downloaded would continue to update into beta and beyond. I guess I just wasn't explicit enough. :)

60
Skyward Collapse / Re: Looking for volunteers for alpha next week.
« on: April 30, 2013, 08:05:43 AM »
Wow we need to make it more clear that the copy of the game is free, then, for actual testers.

I thought I had done that in the past... I'm sorry for the confusion. I'll make sure it's more explicit this time.

Pages: 1 2 3 [4] 5 6 ... 93