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Messages - tigersfan

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61
Skyward Collapse / Re: Looking for volunteers for alpha next week.
« on: April 29, 2013, 12:17:07 PM »
Haha -- I don't remember saying that, but I believe you.  It doesn't seem that long ago that that was essentially true.  We're looking at alpha perhaps on Wednesday or so at this point, is our best guess right now.

Anyway, thanks for the kudos folks. :)

I remember you saying that, and it feels like it was last week. :)

62
Game Development / Re: My Love/Hate Relationship with Games
« on: April 29, 2013, 06:16:40 AM »
Go is incredibly complicated, just FYI -- holy moly it's hard.  In parts of Asia it has the same status as Chess, unless I'm much mistaken.

You are not. :)

63
Skyward Collapse / Re: Looking for volunteers for alpha next week.
« on: April 26, 2013, 03:46:45 PM »
Just so everyone knows, I still have all the PMs sent to me... heck, I still have all the PMs sent to me from the Valley 2 alpha! :)

We've not sent any invites out yet, we'll announce here when each phase has started.

64
Off Topic / Re: Glorifying War
« on: April 25, 2013, 01:21:27 PM »
I think if I had one wish, it would be that all modern warfare shooters disappeared from existence forever.  I can not think of a single redeeming quality in any of them.

With my second wish, I would then make those dang kids get off my lawn.

But COH isn't a shooter. ;)
But the guy with the shotgun on the porch is.  And you're on his lawn ;)

Heh. Being the oldest person on staff here. There are many times I feel like the guy on the porch. :)

65
Off Topic / Re: Glorifying War
« on: April 25, 2013, 01:15:24 PM »
I think if I had one wish, it would be that all modern warfare shooters disappeared from existence forever.  I can not think of a single redeeming quality in any of them.

With my second wish, I would then make those dang kids get off my lawn.

But COH isn't a shooter. ;)

66
Skyward Collapse / Re: Looking for volunteers for alpha next week.
« on: April 24, 2013, 06:32:06 AM »
Feedback will be via e-mail, for sure. I'll give the address to the testers when I give the d/l instructions.

67
Off Topic / Re: Whatever Happened to 'Alone at The Last'?
« on: April 23, 2013, 02:15:44 PM »
And thus the gaming community has never learned Whatever Happened to 'Alone at The Last' =)

Heh, actually, Chris did answer in another thread that Teal asked about it. Basically, the answer there was "it's on hold for now." There are a bunch of reasons for this, but one of the big ones is that it's a very dark game, and Chris just isn't interested in making another dark game right now.

68
Skyward Collapse / Re: Looking for volunteers for alpha next week.
« on: April 22, 2013, 08:08:50 AM »
For anyone who might only be watching this thread. We've pushed everything back a week. If that changes your availability, let me know.

69
Skyward Collapse / Re: Skyward Collapse Teaser 1
« on: April 17, 2013, 09:25:20 AM »
I mean, sure, the opportunity to use it can come up in low level play. But, I think the sheer number of folks who don't know the rule seems to suggest that it's beyond the scope of beginner play. And certainly it's not essential for basic play. As opposed to say promotions. If you keep pushing your pawn, and get it to the end but don't know that you can promote it, that's game breaking. But not knowing that you can take a pawn in a relatively rare circumstance can still keep the game going.

70
Skyward Collapse / Re: Skyward Collapse Teaser 1
« on: April 17, 2013, 08:13:12 AM »
Don't understand how you aren't seeing the complexity Cyborg.

From everything he's explained already it seems like it will be very complex to master, especially with all of the random elements thrown into the mix, or with added players.

If I understand Chris correctly it's a "Easy to learn, Hard to master" type of game. Don't mistake ease of access with simplicity, Chess is easy to learn.

You'd be surprised how many never learn en passant.

Heh, actually, no, I wouldn't. I used to do Customer Service for a large chess website, and we'd get complaints about there being a bug in the system or players cheating on a nearly daily basis because the didn't know that particular rule. :)

That said, that's one rule that only ever comes up occasionally, and isn't usually a factor until you reach mid-level chess skill. Making, I think, the point even more that chess is very playable with only a rudimentary understanding of the rules and strategies. The difficult part of chess comes with the higher levels of play.

71
Skyward Collapse / Re: Skyward Collapse Teaser 1
« on: April 17, 2013, 06:37:21 AM »
If I understand Chris correctly it's a "Easy to learn, Hard to master" type of game. Don't mistake ease of access with simplicity, Chess is easy to learn.

Exactly.

72
Skyward Collapse / Re: Timeframe for beta?
« on: April 14, 2013, 10:46:52 AM »
How long of a beta is planned? Roughly speaking?

We talking AVWW length, or closer to SH?

Definitely closer to SH. If this thing is in beta for as long as AVWW was, we'll break the bank making this thing.

That said, mechanically, this game is much simpler, so there should be far fewer big issues that need to be dealt with.

73
Skyward Collapse / Timeframe for beta?
« on: April 14, 2013, 06:13:27 AM »
I'm giving another vote for the "Edicts sound awesome" idea.   I like the idea of randomly chosen rules like that which then define the strategic framework that I must work within for that particular game;  that's yet another thing that'd up the replay value, I think (particularly if it can choose more than just one at a time).   I think you could do quite a lot with that idea.


This game really is sounding more and more awesome.   Do you guys have any timeframes for this?   Obviously, I'm anxious to leap into the beta whenever that's ready.

Beta should be soon. Hopefully the end of this month. :)

74
Skyward Collapse / Re: Skyward Collapse Teaser 1
« on: April 13, 2013, 12:29:28 PM »
I like the looks quite a bit. I will agree with the couple people around here, I do not think I have ever seen a game with this style of gameplay.

Is there going to be multiple tilesets? Or is it all grass tile types.

We have a few other types of tiles planned, mountains, forest, swamp. We just didn't have the art for any of them done yet, so we didn't include them in the screenshot. :)

75
Skyward Collapse / Re: Skyward Collapse Teaser 1
« on: April 13, 2013, 06:31:12 AM »
All of that sounds really awesome. Thanks for taking the time to explain.

One thing I'm still a bit confused about though is how the multiplayer co-op scoring system will work.  If you're all using the same board, do you all get your own set of civilizations?  How does each individual player get their own unique score, or are you all working together for a combined total score?

It's a combined score.

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