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Messages - johnpeat

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Shattered Haven / Re: Crazed Meadow needs some work...
« on: April 02, 2013, 02:45:32 PM »
Well that's the first time I've had a game patched whilst I was walkiing the dogs (and visiting someone in hospital and visiting the whisky store!)

Thx!

2
Shattered Haven / Re: Crazed Meadow needs some work...
« on: April 02, 2013, 10:16:15 AM »
or I just start again - not exactly a huge distance into the game

or I go back to Guild Wars2 - decisions decisions

Screw it - I'm taking the dogs out for a walk... ;)

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Shattered Haven / Re: Crazed Meadow needs some work...
« on: April 02, 2013, 10:08:38 AM »
To escape, you just leave off the north of the level.  To go through the combination door from the side you are on, you should just be able to use the interact button to open it.

"to open this door you need a combination.  Clue: it's written on a piece of paper with the same symbol as the door" - or words to that effect...

So I'm screwed then...

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Shattered Haven / Re: Crazed Meadow needs some work...
« on: April 02, 2013, 09:53:00 AM »
and then it gets worse

So I kill all the Grey on Crazed Meadows and it says I have to escape - but there's no 'dot' to escape to as with the earlier level and leaving the level leaves me stuck in a room with a door locked by combination - which I don't have

WTF do I do now then?

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Shattered Haven / Re: Crazed Meadow needs some work...
« on: April 01, 2013, 06:20:10 AM »
My main problem is the 'it's too easy to drop yourself into the hole' thing - that's just made more frustrating by the fact you could have spend a good while clearly one 'screen' and only be waiting for 1 enemy to walk into the trap and boom - there's your "don't take damage" challenge failed (and you're unlikely to want to repeat the level because it's just a BIT too slow and  BIT too random).

Remember this is early in the game too - it's fine to put levels which require more 'attention' from the player into the game - but perhaps that in the first 20 mins :)

I like the concept - I'd like it more if I'd not stared myself blind finding the switches too - remember that people play on different sized screens.  I started-off playing this on my laptop (11" screen 1280x800) - I've moved to the desktop now because it's just easier and less migraine-inducing...

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Shattered Haven / Crazed Meadow needs some work...
« on: March 30, 2013, 07:31:43 AM »
Firstly, the switches are near-impossible to spot at-first - I'm not sure forcing players to develop a migraine is good practice?

Secondly, if you're not standing exactly where the game thinks you should be, it's easy to drop yourself into the hole with the switches.  That's just plain shoddy design - I'm not psychic, don't punish me for your game's limitations - I have to stand somewhere - it shouldn't be potluck

Thirdly, the design is just a bit dull - it can take a long time to catch all the enemies given the layout of the traps and if you die and have to start over - well, frankly, I just couldn't be bothered with it.

It's stuff like that which makes the difference between this being an interesting game and a bit of a bodge-job - you find yourself enjoying it and then if kicks you right in the happy sacks...

7
I'm using the drivers direct from Realtek (as the mobo supported drivers are almost a year old now) but I also tried uninstalling them entirely and relying on the MS drivers built-into W7 (which seem to have more issues with fullscreen video) and it's the same in both cases.

Interesting you should be using Unity tho - I've had Unity installed on this PC and (you guessed it!) I had a load of trouble with sound breakup...

What I'll do for now is put Tidalis onto my laptop - should work AOK there for the time being...

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PC is Windows7 64bit - AMD 240 (2.9ghz Dual Core) with 4GB RAM and an 5670 (512Mb) - Sound is onboard Realtek HD Audio.

Tidalis is the Steam version if that makes a difference.

There is a known issue with this soundchip when playing fullscreen video (you'll get a bit of sound breakup with some videos - newer drivers seem to reduce this but don't totally eliminate it) but I've never seen it in a game before - and NEVER in a non-fullscreen application and never so bad as it is in Tidalis.

Sound break-up  is constant when playing (in-game sound and music) - turning-off the music (Vol 0) doesn't help (the in-game sound breaks-up just as badly)

Happens in fullscreen (tried several different resolutions) and Windowed (and as I said above I've NEVER run into this problem with non-fullscreen apps).

Any ideas - it kinda makes the game rather grating to play??

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