It gets better: due to a glitch (I think) it sends an extra extra spire ship with every wave.
Interesting. I forget if it's supposed to do that on diff 10 or not. Do you have a wave log for a hammer wave?
But [FS is] where the AI needs to sync the most.
If you say so

I'm not sure. It feels like it's getting the same number of ships as at normal caps, though.
Just checked the code, and on diff 10 it should be triggering every 20 seconds, and every trigger it should be getting (for each deepstruck planet) 100*(tech level) strength of ships. Strength factors in cap scale so that should take care of it. So on high caps against a tech-level-2 AI it could be 100 mkII fighters. On ultra-low it would be 12 or 13 mkII fighters.
It got significantly harder. Threat is a lot trickier to hunt down, and seems more aggressive.
Good to know a week's work has some visible manifestation

There seem to be more guard posts than before
Shouldn't be, but now that it's not dumping 3+ counterattack posts on a bunch of planets you will see more that actually hurt you when they shoot you.
and there are certainly more, tougher guardians.
Yea, they're a nasty bunch. Should be fewer in the initial seed than before, and a lower overall cap due to WHGPs not getting them anymore. But alerting a planet will tend to bring it up to guardian cap pretty fast particularly on diff 10.
And there are oversized CPAs, as well.
Right, already fixed the champ factor there, but not in time for this game. Such a shame

Though it looks like all it will do is maybe make this a little less of a walkover due to the insanity inducers and such.
Exos are at 69%, but they decided to wait.
This is before hour 5, right? They don't sync before that. But the % was high enough (>= 60).
Ravenous Shadow: shattered monocles! Four of the things, and no additional enclave time?
Did you see the nebula clouds in the shape of "Cinth Was Here?".
Ok, something is seriously wrong with that planet.
Interestingly it seems that at least 3 bugs (SF camping too close, TF camping too close, Trains camping at all) were conspiring in to produce what was effectively a relatively smart deployment by the AI. Not much else could even have slowed you down.
The AI apparently didn't like me killing the SF threatfleet, because it declared a 2900-ship CPA.
More zombies for the horde, I suppose. Ever consider a career in Overlordery?
Playing with 8 champs is fun.
Glad to hear it

Sounds like there's challenge in this scenario, but not of the actual-loss-probable sort, so having something that makes it still fun is good.
Raid eyes appear to count modules as human ships.
All modules or just modules on human ships?
You really should have the botnet-style reclamators scale with caps...
And nerf the mod fort insanity inducers...
Because I will have the equivalent of almost 32 normal cap botnet golems on Citadel by endgame.
Yea you might have a point there.
Something is up with Lethality (the planet).
Will take a look at the TF/SF/Trains thing, and the train-construction-on-HW stuff, etc.