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After Action Reports / Re: Contradictions and Silliness
« on: Yesterday at 06:03:45 PM »Sidenote: I haven't had any waves at all since I neutralized Grand Chimera, I had two before that. Is it just 1/1 being 1/1, or can the AI just not find anywhere to send waves to?It could just be 1/1 having really long wave intervals, or it could be a lack of normal entry point and the "send wave to ? ? ? if no entry point" logic being reserved for a setting which could be non-ironically described as "difficulty".
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While the Golem and Railcluster squad are successful, Grand Chimera outpost is murderificated a second time by what I'm assuming is the Hunter Plot in action. The deathsquad then politely returns to Minotaurus for some reason.Oh yea, that's the Hunter SF alright. The disassemblers are there so that starships need not apply, the H/Ks are there so that meatbags in general need not apply.

It's our first product since AIW to hit an audience in a way that resoundingly (rather than marginally) justified the work necessary to bring it to market, in fact. So pursuing more full-on strategy-like games is what we're inclining towards more now. What we'll finally wind up doing is still a "we'll see" thing, though
Chris's font choice was made after much thought. Inevitably, there will still be issues, and variable font type/size support is very difficult to achieve without having one or more of the options mess up alignment of GUI elements or chop off text, etc.


